Exe Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 5, D:1) a +0 club (2, 13, D:1) a +0 club (4, -3, D:1) a +0 leather armour (9, 8, D:1) a +0 dagger (17, 25, D:1) a +0 dagger (18, 24, D:1) a +0 leather armour (20, 5, D:1) a +0 robe (21, 9, D:1) a +0 short sword (43, 13, D:1) a book of Blood (46, -6, D:1) 3 stones (48, 8, D:1) a +0 mace (49, 32, D:1) a +0 robe of the Archmagi Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (22, 6, D:2) 8 stones (30, 36, D:2) a +0 dagger (36, 23, D:2) a +0 dagger a +0 sling (37, 3, D:2) a +0 hand axe (38, 3, D:2) a +0 whip (46, 43, D:2) a +0 mace (62, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, -4, D:3) 17 gold pieces (7, -10, D:3) 17 gold pieces (7, -2, D:3) a +6 ring of intelligence (8, 11, D:3) a +0 short sword (22, -1, D:3) a +0 dagger (23, 10, D:3) a +0 giant spiked club (31, 9, D:3) a +0 mace (34, -32, D:3) a +0 leather armour (37, 4, D:3) a +0 scale mail (38, -37, D:3) a +0 dagger (43, -6, D:3) a +0 club (44, -21, D:3) 6 stones Level 4 of the Dungeon [Shop] Lymeres's Armour Shoppe a +0 robe (7 gold) a +0 leather armour (20 gold) a +0 robe (7 gold) a +0 robe (7 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (400 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) (0, 0, D:4) a +0 leather armour (7, 28, D:4) a +0 robe (7, 33, D:4) a +0 rapier (8, 0, D:4) a potion of brilliance a potion of degeneration (11, -1, D:4) a hobgoblin corpse (skeletalised by now) (14, 28, D:4) 7 stones (16, 8, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, 9, D:4) a +0 dagger an orc corpse (skeletalised by now) (27, 32, D:4) a +0 club 5 stones (35, 8, D:4) a hound corpse (46, 10, D:4) a +0 halberd (52, 15, D:4) a +0 whip a +0 scale mail