Execuda Level 1 of the Dungeon (16, -26, D:1) a +0 robe (33, -32, D:1) a +0 whip a +0 whip of electrocution (45, -32, D:1) a +0 leather armour (50, -29, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (15, 8, D:2) a +0 hunting sling (18, -9, D:2) a +2 falchion of electrocution (19, -4, D:2) a +0 spear (19, 17, D:2) 27 arrows (21, 9, D:2) a +0 whip (21, 31, D:2) a +1 dagger of draining a +0 hunting sling (28, 21, D:2) a +0 club (37, -6, D:2) a +0 club (37, 11, D:2) a +0 hunting sling (38, 26, D:2) a +0 falchion (39, -4, D:2) a cursed -3 dagger (41, 17, D:2) a +0 club (41, 18, D:2) a +0 club a +0 spear (47, 25, D:2) 14 bolts (47, 40, D:2) a +0 club (49, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 44, D:3) a +0 ring mail (7, 39, D:3) a +0 hand axe a cursed -1 hunting sling a +0 dagger (8, 39, D:3) a +0 hand axe a +0 leather armour a +0 trident (10, 16, D:3) a +0 club (10, 39, D:3) a +0 trident a +0 ring mail (14, 5, D:3) a +0 ring mail (16, 47, D:3) a +0 rapier (17, 6, D:3) 19 arrows (25, 44, D:3) 8 bolts (27, -4, D:3) a +0 helmet (27, 6, D:3) a +0 ring mail (28, 34, D:3) a +0 club a +0 leather armour (30, 29, D:3) a +0 quarterstaff (30, 32, D:3) a +0 club (33, 6, D:3) a +0 ring mail (50, 2, D:3) 13 bolts (58, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 17 sling bullets (5, 4, D:4) 11 bolts (7, -4, D:4) a +0 whip (11, 0, D:4) a +0 flail a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 mace a cursed -2 leather armour a +0 mace a +0 scale mail (24, -19, D:4) a +0 whip (24, -18, D:4) a +0 dagger a +0 scale mail a +0 war axe a +0 leather armour (26, 11, D:4) a +0 giant club (33, -7, D:4) a cursed -2 plate armour (34, -10, D:4) a +0 great mace (37, -19, D:4) a +0 club (41, 19, D:4) a +0 arbalest Level 5 of the Dungeon [Shop] Gexorourch's Antique Weapon Emporium the +5 war axe "Giantslayer" {chop, MR- Int+6} (1094 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. a +0 morningstar (96 gold) a +0 whip (60 gold) a +2 falchion of distortion (468 gold) a +0 whip (60 gold) the +9 flail of Weodum {elec, rElec rF+ rN+ Str-3} (1742 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +3 dagger (456 gold) a +3 rapier of venom (523 gold) a cursed +0 spear (48 gold) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (2277 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 spear (72 gold) (0, 0, D:5) 9 bolts (1, 35, D:5) 15 arrows (6, 0, D:5) a +0 leather armour (9, 11, D:5) a +0 falchion (18, 25, D:5) 12 sling bullets (19, -2, D:5) a +0 battleaxe (21, 40, D:5) 25 arrows (35, 20, D:5) a +0 mace a +0 leather armour (52, 15, D:5) a +0 spear a +0 spear (52, 16, D:5) a +0 club a +1 flail of crushing (53, 40, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a yak skeleton (1, -25, D:6) a large rock (still there?) a +0 morningstar (still there?) (2, -25, D:6) a javelin (3, -25, D:6) a tomahawk (unseen) (4, -25, D:6) 27 bolts (4, -18, D:6) an uncursed ring of magical power an uncursed ring of teleportation a scroll of noise (5, -24, D:6) a tomahawk (5, 3, D:6) a cursed -1 giant club (6, -25, D:6) a tomahawk