Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17669753736304293326 133 ExtremeWays the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on July 9, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:11:38 (1902 turns). ExtremeWays the Conjurer (Deep Elf Conjurer) Turns: 1902, Time: 00:11:38 Health: -2/24 AC: 4 Str: 4 XL: 4 Next: 94% Magic: 6/12 EV: 11 Int: 25 God: Gold: 158 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + h - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-2 -> -16), about to teleport A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) k - a +0 helmet (worn) Jewellery c - a ring of see invisible (worn) Wands l - a wand of quicksilver (11) m - a wand of paralysis (9) Scrolls e - 4 scrolls of identify f - a scroll of vulnerability n - a scroll of teleportation o - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of haste {unknown} i - 2 potions of curing {unknown} j - a potion of lignification {unknown} p - a potion of invisibility {unknown} Skills: + Level 2.7 Dodging + Level 3.2 Stealth + Level 4.0 Spellcasting + Level 6.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You hear a shout! x2 The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (100% to hit) The magic dart hits the goblin! You kill the goblin! A water moccasin comes into view. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the water moccasin. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. The air fills with toxic fumes! As you read the scroll labelled ISIYTE YBAUMM, it crumbles to dust. It was a scroll of poison. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled JEBBETEAPTA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You die... ....#.# ....+.# ....#.######## ....'........+ # ....#.....#### §# #+###.....# §§# #.# #.....# §§§# #.###....§########§§§§# .[.......§§§§§§§@Sg§§§# ..##################§§§§ ...## # ....# ....### ....'.# ... ....#.# #.# ....#.# #.# #####.# #.# You could see a water moccasin and a hobgoblin. Vanquished Creatures A jelly (D:2) Ijyb (D:3) Terence (D:2) An adder (D:2) 3 dart slugs 2 ribbon worms (D:3) 4 endoplasms A giant cockroach (D:3) 2 hobgoblins 4 jackals A quokka (D:2) 7 ball pythons 4 bats A frilled lizard (D:3) 7 goblins 3 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ExtremeWays the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 630 | D:1 | Learned a level 2 spell: Searing Ray 743 | D:2 | Reached skill level 5 in Conjurations 747 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 1168 | D:2 | Noticed Terence 1179 | D:2 | Killed Terence 1180 | D:2 | Reached XP level 4. HP: 7/24 MP: 1/11 1416 | D:3 | Noticed Ijyb 1419 | D:3 | Killed Ijyb 1420 | D:3 | Reached skill level 6 in Conjurations 1897 | D:3 | Noticed a water moccasin 1902 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms, kennysheep_flooded_box D:2: layout_basic, dk_noncrumbling_3, minmay_3d_cube, uniq_terence D:3: layout_basic, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Stealth | 3 | 3.2 Spellcasting | 4 | 4.0 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 30 || 87 Searing Ray | 2 | 2 || 4 Use: Scroll | 1 | 2 || 3 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 5 | || 5