ExtremeWays Level 1 of the Dungeon (8, 10, D:1) a frilled lizard corpse (skeletalised by now) (14, -5, D:1) a +0 short sword (18, -28, D:1) a +0 club a goblin corpse (skeletalised by now) (19, -1, D:1) a rat skeleton (20, 0, D:1) a hobgoblin skeleton (21, -19, D:1) a hobgoblin skeleton (31, -1, D:1) a +0 club a goblin skeleton (32, 18, D:1) a +0 spear (33, -22, D:1) a +0 dagger 3 stones (33, -14, D:1) a ball python corpse (skeletalised by now) (33, 30, D:1) a +0 spear (40, 0, D:1) a parchment of Vhi's Electric Charge (40, 19, D:1) a +0 robe (45, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a staff of cold (3, 8, D:2) a parchment of Detonation Catalyst (4, -22, D:2) a +0 dagger 4 stones a kobold skeleton (4, 4, D:2) a +0 club a goblin skeleton (6, -5, D:2) a rat skeleton (7, -34, D:2) a +0 short sword (7, -18, D:2) the +1 scale mail of Insecurity {^Contam Fly rCorr MP+8} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (12, -29, D:2) a +0 whip (14, 9, D:2) a quokka corpse (skeletalised by now) (26, 8, D:2) a quokka skeleton (28, -17, D:2) a +0 hand axe (29, -28, D:2) a parchment of Fugue of the Fallen (29, 8, D:2) a +2 short sword of speed 3 stones a kobold skeleton (30, -22, D:2) 3 boomerangs (37, -12, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (43, -16, D:2) a +0 leather armour (43, -3, D:2) a ball python corpse (skeletalised by now) (44, -19, D:2) a +0 robe (44, -3, D:2) a bat corpse (skeletalised by now) (46, -6, D:2) a quokka corpse (skeletalised by now) (51, -15, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (14, -2, D:3) a bat corpse