Dungeon Crawl Stone Soup version 0.17-a0-1571-g3ed2ab2 (console) character file. 0 FIQ the Charmwright (level 1, 13/13 HPs) Began as a Merfolk Wanderer on July 24, 2015. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). FIQ the Charmwright (Merfolk Wanderer) Turns: 1, Time: 00:00:21 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 3 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Clarity . d - +0 robe rNeg . . . SustAt . c - +0 buckler rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Books a - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 b - the Catalogue of Enhancements Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration Skills: + Level 1.0 Throwing + Level 1.0 Shields + Level 1.0 Spellcasting Level 4.3 Charms Level 1.0 Summonings Level 2.1 Ice Magic You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #####..## ........# .......@# .####..## ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Battle, the Catalogue of Enhancements, a +0 buckler, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Identified the Catalogue of Enhancements 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_wavy_path, minivault_25