Dungeon Crawl Stone Soup version 0.17-a0-1571-g3ed2ab2 (console) character file. 0 FIQ the Skirmisher (level 1, 20/20 HPs) Began as a Merfolk Wanderer on July 24, 2015. Got out of the dungeon alive. The game lasted 00:00:15 (13 turns). FIQ the Skirmisher (Merfolk Wanderer) Turns: 13, Time: 00:00:15 Health: 20/20 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Clarity . f - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +2 blowgun (weapon) c - a +0 hand axe d - a +0 hand crossbow Missiles a - 4 curare-tipped needles (quivered) e - 22 bolts Armour f - a +0 robe (worn) Comestibles g - a bread ration Skills: + Level 4.3 Fighting + Level 1.5 Crossbows + Level 2.0 Throwing + Level 1.3 Armour You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labeled HOYGIS FEMESH, 9 gold pieces and a ring mail. Found a staircase leading out of the dungeon. h - a scroll labeled HOYGIS FEMESH Read which item? (? for menu, Esc to quit) As you read the scroll labeled HOYGIS FEMESH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You stop ascending the stairs. Your surroundings seem slightly different. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. ..#.. .. #. ..... ... ...#...#.... #...#..#.. ...# .#.. ..#..#..#. ..#..#.#. ..#.. ...#.#.#.#.#... # ..#.#.#.#.. #. ..##.#...#.##... ....#.....#.... #...@...### ....#.....#.... ..##.#...#.##.. # $.#.#.#.#.. # ...#.#.#.#.#... ..#..#.#. ..#... .#.. ..#..#..#.. #[..#..#.. ...#. ... ...#...#.... .. #. ..... .. ..#.. There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: 4 curare-tipped needles, a +2 blowgun, a +0 hand axe, a +0 hand crossbow, 22 bolts, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 13 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_radiant_lines Action || total -------------------------++------- Use: Scroll || 1