Dungeon Crawl Stone Soup version 0.17-a0-1571-g3ed2ab2 (console) character file. 0 FIQ the Skirmisher (level 1, 20/20 HPs) Began as a Merfolk Wanderer on July 24, 2015. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). FIQ the Skirmisher (Merfolk Wanderer) Turns: 1, Time: 00:00:04 Health: 20/20 AC: 5 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Clarity . d - +0 ring mail rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2 dagger (weapon) Armour d - a +0 ring mail (worn) Scrolls b - a scroll of fear Potions c - a potion of curing Comestibles e - a bread ration Skills: + Level 4.3 Fighting + Level 2.1 Armour + Level 2.1 Stealth Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 3 stones. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ##..## #@.(.# #....+ ##..## +## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a +2 dagger, a scroll of fear, a potion of curing, a +0 ring mail, a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4