Dungeon Crawl Stone Soup version 0.17-a0-1572-g7a1422d (console) character file. 0 FIQ the Caller (level 1, 16/16 HPs) Began as a Merfolk Wanderer on July 25, 2015. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). FIQ the Caller (Merfolk Wanderer) Turns: 1, Time: 00:00:20 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Clarity . e - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Potions b - a potion of heal wounds d - a potion of curing Books c - Huppoq's Reference Book on Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 Comestibles f - a bread ration Skills: + Level 2.1 Fighting + Level 1.3 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting Level 3.0 Summonings Level 1.1 Ice Magic Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #PPPPPPPPP #PPPPP.... #PPP..PPPP ##PP.PPP... .PP.PP.PPP #P.PP.PP.P #P.P.PP.P. #P@P.P.PPP #P.P.PP.P. #P.PP.PP.P #PP.PP.PPP #PP.PPP... #PPP..PPPP #PPPPP.... #PPPPPPPPP There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a +2 dagger, a potion of heal wounds, Huppoq's Reference Book on Snow, a potion of curing, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: roderic_crop_circles_arrival_small