Dungeon Crawl Stone Soup version 0.17-a0-1572-g7a1422d (console) character file. 0 FIQ the Skirmisher (level 1, 22/22 HPs) Began as an Ogre Wanderer on July 26, 2015. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). FIQ the Skirmisher (Ogre Wanderer) Turns: 1, Time: 00:00:07 Health: 22/22 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Clarity . c - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons d - a +0 club (weapon) Armour c - a +0 robe (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Collected Works on Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 Comestibles e - a bread ration Skills: + Level 2.6 Fighting + Level 1.3 Maces & Flails + Level 1.1 Throwing + Level 1.0 Stealth Level 2.1 Charms Level 1.3 Summonings You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, FIQ the Ogre Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# +.@.# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Ogre Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Minor Magic, the Collected Works on Unholy Arts, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_stair_chambers, serial_glass, glass_columns_c, glass_columns_c