FIQ Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 5, D:1) a +0 dagger (20, 12, D:1) a +0 spear (-12, 14, D:1) a +0 spear (0, 14, D:1) 25 stones (8, 24, D:1) a +0 spear (-33, 29, D:1) 10 steel bolts (-27, 30, D:1) a +0 club (3, 34, D:1) 23 bolts (-31, 35, D:1) 17 arrows (-24, 41, D:1) a cursed -3 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 2, D:2) a +0 club (-21, 6, D:2) 19 stones (-9, 8, D:2) a +0 short sword (-8, 8, D:2) 2 stones (-17, 9, D:2) 12 arrows (-9, 9, D:2) a stone (-36, 10, D:2) 14 sling bullets (29, 11, D:2) 11 arrows (-22, 18, D:2) 18 arrows (-11, 29, D:2) a +0 club a +0 hunting sling 23 stones (-10, 29, D:2) a +0 club (21, 35, D:2) 15 stones (-17, 46, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (44, 24, D:3) a potion of curing (45, 24, D:3) a +0 robe (55, 25, D:3) 19 arrows (36, 31, D:3) a +0 falchion (39, 35, D:3) 23 bolts Level 4 of the Dungeon [Shop] Weoxt's Weapon Shop a +0 mace (36 gold) the cursed +0 blowgun "Gockes" {speed, *Drain *Confuse +Fly rElec} (112 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you fly. It causes draining when unequipped. It may confuse you when you take damage. It has a curse placed upon it. a +0 battleaxe (78 gold) a +0 club (12 gold) a +0 dagger (24 gold) 17 arrows of dispersal (122 gold) a +0 scythe of flaming (88 gold) a +0 club (12 gold) a +0 short sword (36 gold) a +0 flail (42 gold) (0, 0, D:4) a potion of berserk rage (16, 4, D:4) a +0 chain mail (35, 6, D:4) a +0 ring mail (39, 6, D:4) 26 sling bullets (38, 14, D:4) 20 stones (4, 19, D:4) a +0 whip a +0 leather armour (17, 23, D:4) a +0 chain mail (-6, 24, D:4) 22 arrows (6, 41, D:4) a +0 club