FIQ the Dungeon (0, 0, D) a stone (1, 0, D) a +0 club (2, 0, D) a +0 dagger (8, 0, D) a +0 club (38, 0, D) an uncursed staff of energy (39, 0, D) a +2 mace the +2 scimitar "Tyumiasena" {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. a +4 quarterstaff of speed a +2 halberd of protection the +1 broad axe "Killer Bee's Curse" {chop, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +2 rapier of venom (40, 0, D) a +0 cloak (42, 0, D) a +1 chain mail