Dungeon Crawl Stone Soup version 0.17-a0-1572-g7a1422d (console) character file. 0 FIQ the Chiller (level 1, 16/16 HPs) Began as an Ogre Wanderer on July 26, 2015. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). FIQ the Chiller (Ogre Wanderer) Turns: 1, Time: 00:00:09 Health: 16/16 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 9 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Clarity . d - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of lignification Books a - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 b - the Catalogue of Translocation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 Comestibles f - a bread ration Skills: Level 2.0 Polearms + Level 1.1 Throwing + Level 1.0 Stealth Level 1.0 Shields Level 1.0 Charms Level 2.9 Ice Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, FIQ the Ogre Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a slice of pizza, 6 sling bullets and 6 gold pieces. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈≈≈≈...≈≈≈≈# #≈≈≈...(≈≈≈≈# #≈≈......≈≈≈# #≈≈...≈...≈≈# #≈≈..≈≈...≈≈# #≈...≈≈≈...≈# #≈..≈.≈≈≈..≈# #≈..≈≈≈@≈≈.≈# ##..≈≈≈≈...%# #.≈≈≈≈≈≈≈≈.# #..≈≈≈≈≈.≈≈.# #.≈≈..≈.≈≈≈.# #..≈≈.≈.≈≈..# #...≈≈.≈.≈..# ...$≈...≈..## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Ogre Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Frost, the Catalogue of Translocation, a potion of lignification, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_more_subterranean_lakeside_camping