Dungeon Crawl Stone Soup version 0.17-a0-1572-g7a1422d (console) character file. 0 FIQ the Shooter (level 1, 16/16 HPs) Began as a Merfolk Wanderer on July 26, 2015. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). FIQ the Shooter (Merfolk Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 8 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Clarity . a - +2 scale mail rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 mace (weapon) c - a +0 shortbow e - a +0 dagger Missiles d - 23 arrows Armour a - a +2 scale mail (worn) Comestibles f - a bread ration Skills: + Level 2.1 Fighting + Level 3.2 Bows + Level 1.3 Armour + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ##...## #.....# +..@..# #.....# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a +2 scale mail, a +0 mace, a +0 shortbow, 23 arrows, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood