Dungeon Sprint DCSS version 0.17-a0-1582-ge6b0260 (console) character file. 24 FIQ the Skirmisher (level 2, -4/26 HPs) Began as a Demonspawn Chaos Knight on July 28, 2015. Killed from afar by a white imp (7 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:52 (76 turns). FIQ the Skirmisher (Demonspawn Chaos Knight) Turns: 76, Time: 00:01:52 Health: -4/26 AC: 26 Str: 12 XL: 2 Next: 79% Magic: 2/2 EV: 3 Int: 13 God: Xom [..*...] Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . H - +12 Mace of Variability {chaos} rCold . . . Clarity . I - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . NoTele + (no boots) MR +.... NoCast + (no amulet) Stlth .......... (no ring) (no ring) @: somewhat resistant to hostile enchantments, extremely unstealthy A: nightstalker 1 a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 mace of chaos H - the +12 Mace of Variability (weapon) {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour b - a +2 leather armour I - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. J - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery z - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength L - an uncursed ring of flight Magical devices v - a wand of disintegration (7) w - a wand of fire (5) x - a wand of cold (5) y - a wand of draining (5) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Miscellaneous K - a disc of storms Comestibles c - 5 bread rations F - 42 fruits G - 4 meat rations Skills: + Level 4.5 Fighting + Level 4.5 Maces & Flails + Level 2.5 Armour + Level 0.8 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History The white imp hits you but does no damage. The iron imp hits you. You sock the iron imp! You kill the iron imp! Your Fighting skill increases to level 4! Your Maces & Flails skill gained 2 levels and is now at level 4! Your Armour skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. The white imp barely misses you. The white imp hits you but does no damage. You barely miss the white imp. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is heavily wounded. The white imp hits you but does no damage. The white imp gestures at you. The puff of frost hits you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).=.▓ ▓.5...▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see a white imp. Vanquished Creatures An iron imp (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | FIQ the Demonspawn Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 70 | D | Entered arena 1. 70 | D | Noticed an iron imp 74 | D | Killed an iron imp 74 | D | Reached skill level 4 in Fighting 74 | D | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 74 | D | Reached XP level 2. HP: 10/26 MP: 2/2 76 | D | Killed from afar by a white imp Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Great mace || 5