FIQ the Dungeon (10, 1, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 trident (67, 1, D) a +0 trident (68, 1, D) a +0 ring mail of cold resistance (69, 1, D) a +0 trident (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 2, D) a +0 trident 2 tomahawks (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 trident (63, 3, D) a +0 trident 3 tomahawks (67, 3, D) a +1 rapier of draining 3 tomahawks (68, 3, D) a +5 short sword of speed (69, 3, D) 5 silver javelins (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +0 trident (63, 4, D) 6 tomahawks (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) 6 curare-tipped needles (68, 5, D) a tomahawk (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy (62, 6, D) 2 tomahawks (68, 6, D) 3 tomahawks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (62, 9, D) a +0 short sword (63, 9, D) a +0 helmet a +2 leather armour of magic resistance (62, 10, D) a +0 rapier (70, 10, D) a +2 bardiche of flaming (62, 12, D) a +0 long sword (63, 12, D) a +4 rapier of flaming (61, 13, D) the cursed +1 falchion "Grim Tooth" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. a +0 leather armour (62, 13, D) 2 steel javelins 6 steel tomahawks (63, 13, D) a +6 rapier of speed (70, 13, D) a +0 dagger a +0 robe (71, 13, D) a +0 rapier a +0 robe (72, 13, D) a +0 short sword a +0 robe (71, 14, D) the +3 falchion of Okawaru's Castigation {speed, Int+5 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It lets you see invisible. (61, 17, D) a +2 glaive of flaming (62, 17, D) a +0 robe of fire resistance (63, 17, D) the cursed +1 falchion "Spiderslayer" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It has a curse placed upon it. (71, 17, D) a +4 chain mail of poison resistance (73, 17, D) a book of Envenomations (62, 18, D) a +2 mace of holy wrath (63, 18, D) an uncursed staff of power (64, 18, D) a book of Annihilations (72, 18, D) a +0 short sword (73, 18, D) a +2 plate armour of poison resistance (71, 20, D) a +2 rapier of electrocution (62, 21, D) a necrophage corpse (63, 21, D) a cursed -3 falchion a +7 blowgun a +1 robe of fire resistance (64, 21, D) a +0 battleaxe a +0 robe (70, 21, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 longbow 13 arrows a cursed +0 ring mail (71, 21, D) a +4 short sword a +0 long sword a +0 ring mail an arrow an elf corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 ring mail (71, 22, D) a +0 long sword (71, 24, D) an arrow (72, 24, D) an arrow (61, 27, D) an uncursed staff of conjuration (62, 27, D) the +5 dagger of Lumieq {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (63, 27, D) a +1 mace of protection (65, 27, D) a book of Party Tricks (71, 27, D) a +2 ring mail of cold resistance (72, 27, D) a book of Conjurations (73, 27, D) an uncursed staff of fire (63, 28, D) a +0 dagger (64, 28, D) a book of Frost (71, 28, D) a stone of tremors (63, 33, D) a +0 quarterstaff a +0 robe a spriggan corpse (64, 33, D) a +0 rapier a +0 robe a spriggan corpse (62, 34, D) a wolf skeleton (64, 34, D) a +3 whip of electrocution a +0 robe (69, 37, D) a box of beasts (70, 37, D) 3 royal jellies (71, 37, D) the Collected Works on Companions Spells Type Level a - Aura of Abjuration Summoning 5 b - Summon Demon Summoning 5 c - Summon Forest Summoning/Translocation 5 (72, 37, D) a +0 short sword (73, 37, D) a +0 short sword (70, 38, D) a +0 arbalest of evasion (71, 38, D) a +0 rapier (72, 38, D) an uncursed staff of wizardry (73, 38, D) a +0 short sword (70, 42, D) a spiny frog corpse (69, 44, D) an arrow (71, 44, D) a +4 rod of inaccuracy (11/11) (unseen)