FIQ the Dungeon (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a book of Air (69, 1, D) the +0 chain mail of Morality {rPois Str+4} It affects your strength (+4). It protects you from poison. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 mace of protection (73, 2, D) a +4 quarterstaff of crushing (75, 2, D) a +2 battleaxe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 4, D) a +0 flail (68, 4, D) a +0 flail (69, 4, D) a +0 mace (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (72, 9, D) a cursed staff of wizardry (60, 10, D) a +1 scythe of venom (unseen) (62, 10, D) a book of Envenomations (72, 10, D) Borgnjor's Grimoire of Unholy Magic Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (61, 11, D) a +1 shortbow of flaming 19 arrows (62, 11, D) a +0 shortbow 13 arrows of flame (63, 11, D) a +0 arbalest 7 silver bolts (50, 13, D) an uncursed staff of earth (51, 13, D) a lantern of shadows (52, 13, D) Sif Muna's Compendium of Hurtful Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Cold Conjuration/Ice 6 (55, 13, D) a +1 plate armour of magic resistance (62, 13, D) an arrow (50, 14, D) the Volume of Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Irradiate Conjuration/Transmutation 5 (51, 14, D) a book of Party Tricks (52, 14, D) a book of Frost (53, 14, D) a +1 helmet of intelligence (54, 14, D) a crystal ball of energy (62, 14, D) an arrow 2 arrows of flame (53, 16, D) a +0 shortbow (unseen) (52, 17, D) 3 bolts 3 arrows a large rock (61, 17, D) an uncursed staff of energy (71, 17, D) a lantern of shadows (72, 17, D) a +2 scale mail of cold resistance (73, 17, D) an uncursed ring of poison resistance (52, 18, D) an arrow a bolt 2 large rocks (62, 18, D) a +0 scale mail (63, 18, D) a +3 vampiric great sword (64, 18, D) an uncursed staff of poison (71, 18, D) a +0 dagger (72, 18, D) a +2 long sword of protection (73, 18, D) a disc of storms (52, 19, D) 2 arrows 2 large rocks (52, 20, D) a large rock 2 arrows a bolt (52, 21, D) a large rock an arrow (53, 21, D) a large rock (71, 21, D) a cursed staff of wizardry a +0 robe (72, 21, D) a +0 hand axe a +0 dagger a +0 robe a +0 club (73, 21, D) a +0 scimitar a +0 chain mail a +0 leather armour an orc corpse (skeletalised by now) (52, 22, D) an arrow (62, 23, D) an iguana corpse (skeletalised by now) (63, 23, D) a giant frog corpse (skeletalised by now) (64, 24, D) a wolf corpse (skeletalised by now) (50, 25, D) an uncursed staff of earth (51, 25, D) a book of Air (52, 25, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) 7 scrolls of fog (54, 25, D) a +1 arbalest of evasion (55, 25, D) a lantern of shadows (50, 26, D) a scroll of brand weapon (51, 26, D) a cursed staff of air (52, 26, D) a plain deck of defence (54, 26, D) a +2 hand axe of draining (62, 27, D) a +2 chain mail of magic resistance (63, 27, D) a +2 plate armour of poison resistance (64, 27, D) a cursed staff of cold (65, 27, D) a cursed -2 ring of slaying (72, 27, D) the Collected Works on the Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (73, 27, D) a book of the Dragon (62, 28, D) a book of Enchantments (71, 28, D) the +3 dagger "Beczimm" {pierce, *Contam *Noise rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It may make noises in combat. It causes magical contamination when unequipped. (72, 28, D) a +1 mace of crushing (73, 28, D) a +0 war axe (52, 30, D) a +0 flail (still there?) an iron dragon corpse (still there?) (52, 31, D) a large rock (52, 33, D) a large rock (49, 37, D) an uncursed staff of poison (50, 37, D) a sack of spiders (51, 37, D) a +0 rapier (52, 37, D) an uncursed staff of earth (53, 37, D) the cursed +0 chain mail of the Hanged Man {Regen+ Str-5 Int+2} It affects your strength (-5). It affects your intelligence (+2). It increases your rate of regeneration. It has a curse placed upon it. (54, 37, D) a +1 vampiric falchion (59, 37, D) a book of Unlife (60, 37, D) a phial of floods (61, 37, D) a +3 scimitar of draining (62, 37, D) Qicy's Catalogue of Venomous Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Stoneskin Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Statue Form Transmutation/Earth 6 (63, 37, D) a +1 shield of fire resistance (69, 37, D) an uncursed staff of power (70, 37, D) a +3 spear of venom (71, 37, D) the +11 flail of Turmoil {crush, rElec rC+ Str-5 Int-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. (72, 37, D) a book of Party Tricks (49, 38, D) a cursed amulet of inaccuracy (50, 38, D) a book of Death (52, 38, D) a +1 plate armour of cold resistance (53, 38, D) a +6 ring of strength (59, 38, D) a +3 dagger of speed (60, 38, D) a sack of spiders (61, 38, D) a +2 scimitar of protection (62, 38, D) a book of Envenomations (70, 38, D) an uncursed ring of sustain attributes (72, 38, D) an uncursed staff of summoning (73, 38, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (61, 41, D) 3 large rocks a stone giant corpse (70, 41, D) an inedible chunk of flesh (50, 42, D) a +0 short sword a +0 long sword a +0 longbow 29 arrows a +0 leather armour an elf corpse (51, 42, D) a cursed -1 scimitar a +0 long sword a +0 leather armour a +0 dagger an elf corpse (52, 42, D) a +0 dagger a +0 ring mail (62, 42, D) a +0 mace (70, 42, D) a porcupine corpse (skeletalised by now) (still there?) a jackal corpse (still there?) (72, 42, D) a crocodile corpse (skeletalised by now) (50, 43, D) the +10 flail "Vuyrr" {crush, +Fly rF++ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from fire. It lets you fly. It makes you more stealthy. a +0 ring mail a +0 scimitar a +0 chain mail a +0 buckler an elf corpse (51, 43, D) an arrow (52, 43, D) a +0 short sword of venom (61, 43, D) a large rock (50, 44, D) a +0 long sword a +0 leather armour