Dungeon Crawl Stone Soup version 0.17-a0-1632-g0af21bd (console) character file. 0 FIQ the Skirmisher (level 1, -4/18 HPs) Began as a Merfolk Abyssal Knight on Aug 3, 2015. Was a Follower of Lugonu. Slain by a large abomination (22 damage) ... on level 3 of the Abyss. The game lasted 00:01:06 (116 turns). FIQ the Skirmisher (Merfolk Abyssal Knight) Turns: 116, Time: 00:01:06 Health: -4/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 29 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 29 gold pieces. Inventory: Hand weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) f - a +0 robe of magic resistance Scrolls d - a scroll of recharging {unknown} e - a scroll of blinking {unknown} Comestibles c - a bread ration Skills: - Level 3.2 Fighting + Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History You plunge deeper into the Abyss. Found a glowing robe. You see here a glowing robe. f - a glowing robe Wear which item? (? for menu, Esc to quit) Keep disrobing? You stop removing your armour. A chaos spawn comes into view. The chaos spawn roars! Found a gateway leading out of the Abyss. A snapping turtle zombie comes into view. A large abomination comes into view. Found a gateway leading out of the Abyss. A hellion comes into view. The hellion gives a hideous shriek! The hellion moves out of view. You hit the large abomination but do no damage. The large abomination hits you!! Ouch! That really hurt! You die... ####.#.#..#.# ##..#....# . ...#..#....# .. #......##.#.## #. #....#.... ##. ##.#..#..# . #.. #.Z#..... ...######...#. .# #. ...3..##.# . ...##.X........ #∩@#.##.##.# #.......... ##.#....##.# ##.....# ## #...... .#..##.# #.2 .# ... You could see a large abomination, a hellion, a chaos spawn and a snapping turtle zombie. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | FIQ the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 74 | Abyss:2 | Noticed a large abomination 90 | Abyss:3 | Noticed a small abomination 91 | Abyss:3 | Noticed a chaos spawn 106 | Abyss:3 | Noticed an eidolon 108 | Abyss:3 | Noticed a snapping turtle zombie 111 | Abyss:3 | Noticed a large abomination 115 | Abyss:3 | Noticed a hellion 116 | Abyss:3 | Slain by a large abomination Vault maps used: Action || total -------------------------++------- Melee: Spear || 1