Dungeon Crawl Stone Soup version 0.17-a0-1632-g0af21bd (console) character file. 0 FIQ the Skirmisher (level 1, 0/18 HPs) Began as a Merfolk Abyssal Knight on Aug 3, 2015. Was a Follower of Lugonu. Slain by an ancient zyme (6 damage) ... on level 1 of the Abyss. The game lasted 00:00:30 (104 turns). FIQ the Skirmisher (Merfolk Abyssal Knight) Turns: 104, Time: 00:00:30 Health: 0/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: brilliant, non-regenerating, badly diseased, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} Comestibles c - a bread ration Skills: - Level 3.2 Fighting + Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History It was a potion of brilliance. You feel clever all of a sudden. Found a scroll labeled QYTHAR YLUAZXA. You see here a scroll labeled QYTHAR YLUAZXA. d - a scroll labeled QYTHAR YLUAZXA You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme hits you. The ancient zyme completely misses you. You barely miss the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme closely misses you. The ancient zyme hits you. You feel ill. You hit the ancient zyme but do no damage. The ancient zyme barely misses you. x2 You feel ill. You hit the ancient zyme but do no damage. The ancient zyme hits you but does no damage. The ancient zyme hits you. You hit the ancient zyme but do no damage. The ancient zyme hits you. x2 You die... .# . .#.#.....##...# #.#. # #..# #.## ..# .## ##∩## # .... #..# #. ## .#..#.## .# . . ..#. ..# # #. # .##.##x # # . #.....## # ##...#.# #.. ..## # ... .##x.# ## # #@.# #...#..# # ##.. #.# . #.# ## # ## # # You could see an ancient zyme. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | FIQ the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 77 | Abyss:1 | Noticed an ancient zyme 84 | Abyss:1 | Noticed a small abomination 104 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Spear || 5 Use: Scroll || 1 Potion || 1