Dungeon Crawl Stone Soup version 0.17-a0-1632-g0af21bd (console) character file. 0 FIQ the Skirmisher (level 1, -1/18 HPs) Began as a Merfolk Abyssal Knight on Aug 3, 2015. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 1 of the Abyss. The game lasted 00:00:31 (117 turns). FIQ the Skirmisher (Merfolk Abyssal Knight) Turns: 117, Time: 00:00:31 Health: -1/18 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 2 Dex: 13 (15) Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois + Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ e - ring of poison resistance d - ring of stealth @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim, large bone plates 1, agile 1, spit poison 1 a: Spit Poison, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of stealth (left hand) e - a ring of poison resistance (right hand) Comestibles c - a bread ration Skills: - Level 3.2 Fighting + Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are partially covered in large bone plates (AC +2, SH +2). You are agile. (Dex +2) You can spit weak poison. Message History You hit the quasit but do no damage. The quasit is almost dead. The quasit bites you but does no damage. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit closely misses you. The quasit bites you but does no damage. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit claws you but does no damage. You barely miss the quasit. The quasit is almost dead. The quasit barely misses you. The quasit claws you but does no damage. x2 You completely miss the quasit. The quasit is almost dead. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit claws you. You die... . .# .. ## #. .###. . ... .≈. ## #5##...# # ###@..# # #...#### ##...# ##..#.#. #####.#.#.#.##.#...# ..#... #. ... .# ..# #.... ##......#.#..# #..#..# .#.. ## # #.. ..##.## . # ..###.#. # # # # #..#..## #.. . #. .### # ##. You could see a quasit. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | FIQ the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 48 | Abyss:1 | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of mutation] 48 | Abyss:1 | Gained mutation: You are agile. (Dex +2) [potion of mutation] 48 | Abyss:1 | Gained mutation: You can spit weak poison. [potion of mutation] 99 | Abyss:1 | Noticed a quasit 117 | Abyss:1 | Slain by a quasit Vault maps used: Action || total -------------------------++------- Melee: Spear || 18 Use: Potion || 1 Stab: Distracted || 1