Dungeon Crawl Stone Soup version 0.18-a0-1027-g814d7dd (console) character file. 0 FIQ the Caller (level 1, 15/15 HPs) Began as a Formicid Wanderer on Jan 8, 2016. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). FIQ the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Books a - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 b - the Tome of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 1.1 Fighting Level 2.0 Staves + Level 1.0 Throwing + Level 1.2 Stealth + Level 2.1 Spellcasting Level 3.0 Summonings You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, FIQ the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a bubbling emerald potion, a scroll labeled IVYIRU TANOIF and a dagger. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## { ... .... ..... ###...### #......@# #.......# ......... ....#..... ... ....... #. ....!#?.. # ...)..#.... ##...###....# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Formicid Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Callings, the Tome of Changing, a potion of curing, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Identified the Tome of Changing 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_open_corners