Dungeon Crawl Stone Soup version 0.18-a0-1027-g814d7dd (console) character file. 0 FIQ the Stinger (level 1, 15/15 HPs) Began as a Formicid Wanderer on Jan 8, 2016. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). FIQ the Stinger (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 12 God: Gold: 0 SH: 8 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . a - +0 shield rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 shield (worn) d - a +0 robe (worn) Books b - the Almanac of the Compass Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - the Almanac of Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 1.1 Fighting Level 1.0 Bows + Level 1.1 Armour + Level 2.4 Shields Level 2.4 Earth Magic Level 4.0 Poison Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, FIQ the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #..# #.## .. #.. ##. ## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Formicid Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a +0 shield, the Almanac of the Compass, the Almanac of Envenoming, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Identified the Almanac of the Compass 0 | D:1 | Identified the Almanac of Envenoming 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lemuel_arrival_tunnels