Dungeon Crawl Stone Soup version 0.18-a0-1027-g814d7dd (console) character file. 0 FIQ the Caller (level 1, 15/15 HPs) Began as a Formicid Wanderer on Jan 8, 2016. Got out of the dungeon alive. The game lasted 00:00:49 (1 turns). FIQ the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:50 Health: 15/15 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 7 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Gourm . b - +0 ring mail rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour b - a +0 ring mail (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 c - the Guide on the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 Comestibles f - a bread ration Skills: + Level 1.1 Fighting Level 1.0 Crossbows + Level 1.1 Armour + Level 1.2 Stealth Level 1.2 Shields + Level 1.1 Spellcasting Level 1.0 Conjurations Level 3.0 Summonings You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, FIQ the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈..@..≈≈≈≈# #≈≈≈≈≈...≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Formicid Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Minor Magic, a +0 ring mail, the Guide on the Escort, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Identified the Guide on the Escort 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: zaba_arrival_water