Dungeon Crawl Stone Soup version 0.18-a0-1044-g2bb894f (console) character file. 0 FIQ the Digger (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 11, 2016. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). FIQ the Digger (Merfolk Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . d - +0 blowgun rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 blowgun (weapon) Missiles c - 10 poisoned needles (quivered) Armour e - a +0 robe (worn) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 b - the Guide on Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 Comestibles f - a bread ration Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 1.3 Dodging + Level 1.1 Stealth + Level 2.0 Spellcasting Level 2.4 Earth Magic Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a hunting sling, 5 gold pieces and a scroll labeled ABRORCH VIUHUY. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈$..?≈≈ ≈...≈≈≈.≈≈≈...≈ ...≈≈≈.@..≈≈..≈ ≈.).≈≈≈.≈≈≈...≈ §≈§...≈≈≈....≈≈ ≈≈§≈≈.....≈≈≈≈≈ §§§§≈≈≈≈≈≈≈≈§≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Geomancy, the Guide on Ignition, 10 poisoned needles, a +0 blowgun, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_shrine, nemelex_xobeh_ov_fountains_minmay