Dungeon Crawl Stone Soup version 0.18-a0-1057-g88203af (console) character file. 0 FIQ the Sneak (level 1, 15/15 HPs) Began as a Formicid Wanderer on Jan 11, 2016. Got out of the dungeon alive. The game lasted 00:00:26 (1 turns). FIQ the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:26 Health: 15/15 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 3 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . c - +0 buckler rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 dagger Armour c - a +0 buckler (worn) d - a +0 robe (worn) Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 b - the Compendium of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 Comestibles g - a bread ration Skills: + Level 1.1 Fighting + Level 3.6 Stealth + Level 1.2 Shields Level 3.6 Conjurations Level 1.1 Transmutations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, FIQ the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Formicid Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Conjurations, the Compendium of Evil, a +0 buckler, a +0 robe, a +0 club, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Identified the Compendium of Evil 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: onia_arrival_mini_spirals