FIQ Level 1 of the Dungeon (0, 0, D:1) 19 poisoned needles (7, -25, D:1) 23 stones (8, 8, D:1) 25 stones (11, -6, D:1) a +0 robe (12, -2, D:1) a +0 short sword (23, -18, D:1) a +0 chain mail (24, 7, D:1) a stone (26, -19, D:1) a +0 hand axe (26, 7, D:1) a stone (27, -20, D:1) a +0 dagger (28, 6, D:1) a stone (29, -33, D:1) a +0 short sword (32, -31, D:1) a stone (33, -31, D:1) a stone (34, -30, D:1) a stone (34, -29, D:1) 4 bolts (45, 3, D:1) a +0 hunting sling (63, -21, D:1) a +0 dagger (63, -20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (2, -5, D:2) 12 stones (4, -3, D:2) a stone (5, -3, D:2) a stone (5, 7, D:2) a throwing net (7, -4, D:2) a +0 dagger (13, 21, D:2) 24 arrows (15, 10, D:2) 14 stones (16, -15, D:2) a +0 robe (17, -5, D:2) a +0 club (17, 10, D:2) 17 poisoned needles (18, -13, D:2) a +0 dagger (23, 33, D:2) a +0 club (30, 26, D:2) a stone (30, 27, D:2) a stone (30, 28, D:2) a stone (30, 29, D:2) a stone (33, -8, D:2) 3 stones (37, -7, D:2) a +0 ring mail (42, 20, D:2) 34 arrows (51, -9, D:2) a +0 hunting sling Level 3 of the Dungeon (10, 22, D:3) a +0 dagger (10, 27, D:3) a +0 scale mail (11, 22, D:3) a tomahawk (14, -1, D:3) a +0 club (14, 25, D:3) a tomahawk (15, -1, D:3) a +0 hunting sling 14 stones (15, 24, D:3) a tomahawk (16, -1, D:3) a +0 chain mail a +0 club a +0 animal skin a +0 club a +0 dagger (17, -1, D:3) a +0 dagger a +0 dagger (17, 27, D:3) a +0 club a +0 leather armour (22, 4, D:3) a +0 rapier (23, 10, D:3) a potion of lignification (24, 34, D:3) a +0 hand axe (29, 20, D:3) a +0 mace (40, 54, D:3) a +0 ring mail (44, 14, D:3) a troll hide (45, 14, D:3) 11 arrows (50, 29, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) 25 stones (8, 5, D:4) a +0 club (9, 4, D:4) a throwing net (9, 5, D:4) a +0 spear (10, 3, D:4) a +0 chain mail (10, 5, D:4) a +0 club (17, 26, D:4) a +0 whip (18, 4, D:4) a +0 quarterstaff (33, 20, D:4) a +0 hunting sling (36, 11, D:4) a +0 chain mail (38, 15, D:4) a cursed -2 short sword (38, 16, D:4) a +0 dagger a +0 robe a cursed -2 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 5 needles of frenzy (2, 4, D:5) 17 arrows of frost (2, 8, D:5) a +0 dagger (3, 6, D:5) a +0 giant spiked club (8, 8, D:5) a +0 hand axe (8, 9, D:5) a +0 club a +0 leather armour (27, -8, D:5) a +0 giant spiked club (41, -1, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 robe (17, -16, D:6) a +0 mace (22, -11, D:6) a potion of mutation (23, 34, D:6) a +0 club (24, 16, D:6) 21 stones (29, 15, D:6) 18 poisoned needles (33, -7, D:6) 16 sling bullets (44, -5, D:6) a +0 leather armour (50, -13, D:6) 14 arrows Level 7 of the Dungeon (0, 0, D:7) 24 stones (1, -30, D:7) a +0 dagger (19, -31, D:7) an arrow (21, -31, D:7) a +0 shortbow an arrow 19 sling bullets (21, -21, D:7) 28 stones (22, -32, D:7) an arrow (22, -31, D:7) 2 arrows (28, -35, D:7) an arrow (31, -38, D:7) an arrow (37, -36, D:7) an arrow (38, -37, D:7) an arrow (38, -36, D:7) an arrow (40, -39, D:7) an arrow (43, -43, D:7) a +0 flail a +0 shortbow 9 arrows (44, -41, D:7) 2 arrows (45, -38, D:7) an arrow (47, -23, D:7) a potion of poison (51, 8, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +4 dagger of venom a +0 robe a +0 flail a +0 dagger a +0 leather armour (0, 1, D:8) a +0 short sword a +0 chain mail a +0 flail a +0 flail a +0 leather armour (0, 2, D:8) a +1 dagger of draining a +0 robe a +0 mace a +0 chain mail a +0 dire flail (10, -10, D:8) a cursed +2 mace a +0 robe (10, 6, D:8) 20 stones (13, -9, D:8) a +0 dagger a +0 robe a +1 halberd a +0 robe (15, 2, D:8) a +0 scale mail (18, -14, D:8) a +0 leather armour (22, 2, D:8) a steam dragon hide (24, -19, D:8) a +1 dire flail of crushing (28, 8, D:8) a +0 dagger (29, -2, D:8) a +1 flail of protection a +0 scale mail (35, -10, D:8) a +0 falchion a +0 ring mail (37, -7, D:8) a +0 dagger a +0 robe (38, -14, D:8) a +0 club (50, 15, D:8) 15 stones (52, -13, D:8) 14 stones (52, 4, D:8) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (55, 18, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (1, -5, D:9) 8 sling bullets (7, -25, D:9) a potion of ambrosia (7, 2, D:9) a +0 dagger (11, 21, D:9) a troll hide (12, 11, D:9) 20 stones (24, 15, D:9) a +0 spear (25, 14, D:9) a +0 spear (25, 15, D:9) a cursed -2 spear (26, 14, D:9) a +0 spear (37, 33, D:9) a potion of ambrosia (44, -2, D:9) a +0 leather armour (46, -17, D:9) 12 stones (57, 10, D:9) a +0 giant club (58, -19, D:9) 2 arrows (60, -20, D:9) a +0 shortbow 24 arrows (61, -24, D:9) a +0 dagger a +0 scale mail (65, -25, D:9) a +0 long sword a +0 chain mail a +1 dagger of chaos a +2 robe of positive energy (65, -24, D:9) a +0 club (65, 10, D:9) 9 stones Level 10 of the Dungeon [Shop] Nasinoi's Antique Weapon Emporium a +0 great sword of distortion (473 gold) a +0 glaive (169 gold) a +0 morningstar (104 gold) a +0 quarterstaff (104 gold) a +0 great mace (169 gold) a +0 battleaxe (169 gold) the +7 falchion of Saly {drain, Str+7 Dex-2} (1505 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (-2). a +0 hunting sling (39 gold) (0, 0, D:10) a +0 pair of boots (6, 12, D:10) 4 javelins (17, -12, D:10) a cursed +0 leather armour (17, 2, D:10) a +0 club (18, 13, D:10) a +0 scale mail (20, -7, D:10) a +0 morningstar (21, 20, D:10) a +0 club (22, 20, D:10) a +0 dagger (22, 21, D:10) 2 stones (23, -14, D:10) a +0 club (23, 20, D:10) a +0 giant club (25, -12, D:10) a stone (25, 10, D:10) a +0 robe (26, -10, D:10) a stone (26, -9, D:10) a stone (26, -6, D:10) 2 stones (26, -5, D:10) a +0 club a cursed +0 whip a +0 club (27, -17, D:10) 13 stones (27, -14, D:10) a +0 giant spiked club (27, -5, D:10) a +0 club a +0 short sword (29, 6, D:10) a +0 whip (33, -18, D:10) a +0 falchion a +0 leather armour (34, -13, D:10) a +0 giant club (38, 21, D:10) a +0 robe (41, -13, D:10) 17 stones (43, -7, D:10) 20 stones (45, -22, D:10) 16 poisoned needles (47, 21, D:10) 25 stones (53, 27, D:10) a +0 great sword (55, 21, D:10) the +0 plate armour "Timineef" {rElec Int+6 Slay+2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. Level 11 of the Dungeon (0, 0, D:11) 17 poisoned bolts (1, -4, D:11) 5 javelins (2, -13, D:11) a +0 giant club (17, 14, D:11) a +0 club a +0 falchion (17, 15, D:11) a +0 short sword a +0 whip a +0 ring mail a +0 leather armour (18, 14, D:11) 8 tomahawks (19, 14, D:11) a +0 short sword a +0 plate armour a +0 dagger a +0 robe (19, 15, D:11) a +0 ring mail a +0 club a +0 short sword a cursed -2 scale mail a +0 flail a +0 morningstar a +0 scale mail a +0 giant spiked club (20, 16, D:11) a +0 giant club (26, 27, D:11) a +0 hand axe an orc corpse (skeletalised by now) (28, 1, D:11) a +0 dagger (unseen) (28, 26, D:11) a +0 flail a +0 halberd a +0 chain mail (29, 4, D:11) a javelin a +0 dagger a +0 robe an orc corpse (29, 26, D:11) a +0 club (30, 4, D:11) a cursed -3 dagger (still there?) a stone (still there?) (30, 5, D:11) a javelin 2 stones a +0 short sword an orc corpse (30, 7, D:11) 3 stones (31, 6, D:11) 3 javelins (49, 25, D:11) 21 stones (56, 27, D:11) a +0 hand axe the Ecumenical Temple