Dungeon Crawl Stone Soup version 0.27-a0-1591-gc56fcc985a (console) character file. Game seed: 13712742238351649935 0 FIQ the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on July 19, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). FIQ the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:19 Health: 15/15 AC: 5 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +2 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +2 leather armour (worn) Scrolls b - a scroll of teleportation Skills: + Level 2.1 Dodging + Level 1.0 Stealth + Level 2.0 Shields + Level 4.1 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Passwall Tmut/Erth 10% N/A 8% 2 b - Wereblood Tmut 13% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Passwall and Wereblood to your library. Welcome, FIQ the Djinni Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 2 gold pieces. Found a staircase leading out of the dungeon and a stone staircase leading down. You begin with the following items: a +0 dagger, a scroll of teleportation, a +2 leather armour; and the following spells memorised: Passwall, Wereblood. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ###. ... ## .####..## ##... ........##..... ≈≈≈≈....#...≈≈≈ ≈≈≈≈≈......≈≈≈≈ ≈≈≈≈≈..@>..≈≈≈≈ ≈≈≈≈≈......≈≈≈≈ ≈≈≈≈..####..≈≈≈ .....# $... #.... ### ##.# #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+