Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 1789252596199651223 45 FIQ the Ducker (level 3, -6/35 HPs) Began as a Gnoll Monk on Aug 5, 2021. Mangled by a gnoll (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1276 turns). FIQ the Ducker (Gnoll Monk) Turns: 1276, Time: 00:00:58 Health: -6/35 AC: 2 Str: 11 XL: 3 Next: 64% Magic: 4/4 EV: 16 Int: 9 God: Gold: 62 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.11/turn e - +6 ring of dexterity MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery e - a +6 ring of dexterity (left hand) Scrolls c - a scroll of silence {unknown} d - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} Potions g - a potion of invisibility {unknown} Skills: + Level 6.5 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 6.5 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 0.9 Armour + Level 6.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 0.9 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 28% 1 Static Discharge Conj/Air 1% N/A 41% 2 Frozen Ramparts Ice 2% 1d2 65% 3 Hailstorm Conj/Ice 1% 3d3 96% 4 Lightning Bolt Conj/Air 0% 1d11 100% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The gnoll is almost dead. You hit the ball python. The gnoll hits you from afar with a +0 halberd. The ball python completely misses you. The ball python misses you. The gnoll completely misses you. You hit the gnoll. You kill the gnoll! You barely miss the ball python. The ball python closely misses you. The ball python misses you. The gnoll completely misses you. Your Invocations skill increases to level 1! You hit the ball python. You bite the ball python, but do no damage. The ball python is heavily wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The gnoll closely misses you. The ball python barely misses you. The ball python constricts you. You slash the ball python! You kill the ball python! The gnoll misses you. You slash the endoplasm! You kill the endoplasm! The bat misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the bat. The bat hits you but does no damage. The gnoll closely misses you. You closely miss the bat. The bat barely misses you. The gnoll closely misses you. The bat barely misses you. The gnoll hits you with a +0 halberd! You die... .. .#. ... >.. ####'####### ...........# ......b....# ......g@†..# .#######...# # #...#g# #...#.# '. #...'.# #.. #...### #... #...# #...#######...# #........[....# You could see a gnoll and a bat. Vanquished Creatures A gnoll (D:2) 5 ball pythons 2 bats (D:1) 5 endoplasms A goblin (D:1) 8 jackals 3 kobolds 2 quokkas A frilled lizard (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 413 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 1093 | D:2 | Reached XP level 3. HP: 33/35 MP: 3/3 1271 | D:2 | Reached skill level 1 in Invocations 1276 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, serial_curves, eino_curves_04, eino_curves_03, st_stairs_8, minmay_misc_feat_four_crosses D:2: layout_basic, dreamdust_ecumenical_altar_statues, kennysheep_path_1 Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 6.5 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 6.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 0.9 Conjurations | | 0.6 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Hand axe || 96 Bite || 10 Stab: Sleeping || 7 Distracted || 1 Armor: Robe || 9 Dodge: Dodged || 83