FIQ Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -34, D:1) 27 stones (10, 8, D:1) a +0 club (15, 8, D:1) a +2 vampiric whip 3 stones (25, -2, D:1) a +0 dagger (28, -46, D:1) 18 sling bullets (29, -1, D:1) a +0 club (42, -5, D:1) a +0 hunting sling (45, -12, D:1) 15 bolts Level 2 of the Dungeon [Shop] Zez Yto's Antique Weapon Boutique a +0 dagger (52 gold) a +3 short sword of freezing (582 gold) the +8 halberd of Courage {flame, rF+ Int+3} (1755 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). rF: It protects you from fire. the +7 rapier of the Dark Horse {flame, *Corrode +Rage Int+9 SInv} (1825 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+9). SInv: It lets you see invisible. +Rage: It lets you go berserk. *Corrode: It may corrode you when you take damage. a +0 rapier (104 gold) a +0 falchion (78 gold) a +0 spear (78 gold) a +0 short sword (78 gold) a +0 rapier (104 gold) a +0 trident of protection (161 gold) (6, 10, D:2) a +0 club a +0 leather armour (6, 14, D:2) a jackal skeleton (7, 12, D:2) a bat skeleton (7, 13, D:2) a +0 falchion a +0 scale mail an orc skeleton (7, 14, D:2) a +0 dagger a +0 ring mail an adder skeleton (11, -30, D:2) a +0 dagger (17, -28, D:2) a +0 leather armour (25, -25, D:2) a +0 hunting sling (29, -36, D:2) a +0 spear (30, -35, D:2) a +0 club (31, -35, D:2) a +0 halberd (49, -21, D:2) a +0 club (55, -2, D:2) a +0 ring mail