Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 4416756855951967971 0 FIQ the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on Aug 7, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). FIQ the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:07 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 12 God: SH: 0 Dex: 10 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of lignification Skills: + Level 1.0 Stealth + Level 6.6 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Blink Tloc N/A N/A 1% 2 c - Call Imp Summ 19% N/A 1% 2 d - Slow Hex 19% N/A 1% 2 e - Conjure Flame Conj/Fire 19% 6-21 3% 3 f - Mephitic Cloud Conj/Pois/Air 19% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, FIQ the Djinni Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, 2 potions of lignification; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You already know all available spells. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....# . ..... .. ..#. ... ...## $... ...# ..#..#..# ........# .......@# ........# ..#..#..# .... ...# ... ...## .. ..#. . ..... .....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hall_of_pillars, layout_basic, nrook_loot_triangle, minmay_gold_behind_fungi, minmay_pentomino_v4