Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 282651703100092270 0 FIQ the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on Aug 7, 2021. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). FIQ the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 11 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of charming (15) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Stealth + Level 6.6 Spellcasting + Level 1.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Armour Ice 18% N/A 3% 3 b - Freeze Ice 72% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Ozocubu's Armour and Freeze to your library. Welcome, FIQ the Djinni Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labelled HUGRAM NUERIE. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a wand of charming (15); and the following spells memorised: Ozocubu's Armour, Freeze. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. #........ #. #........ # ##..#....... #.#≈..#.#.#≈# .?≈P≈.#...≈♣≈# .≈P⌠P≈≈≈≈≈♣⌠♣ ..≈P.......♣≈.# ...≈...@...≈... ..≈♣.......♣≈.. ♣⌠♣≈≈≈≈≈♣⌠♣ #≈♣≈#####≈♣≈# .≈# #≈# ..# ... .#. ... # .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, dreamdust_ecumenical_altar_drowned_temple