Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 3749406188463283261 0 FIQ the Magician (level 1, 18/18 HPs) Began as a Djinni Wanderer on Aug 7, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). FIQ the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:04 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 12 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Potions d - a potion of curing Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 1.0 Stealth + Level 4.1 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc N/A N/A 6% 2 c - Call Imp Summ 12% N/A 6% 2 d - Slow Hex 12% N/A 6% 2 e - Conjure Flame Conj/Fire 12% 6-21 12% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, FIQ the Djinni Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a piece from Xom's chessboard (15/15), a +0 robe, a potion of curing; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###+ #@.# ##.# .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, shop