FIQ Level 1 of the Dungeon (8, 9, D:1) 25 stones (14, 48, D:1) 16 stones (15, 48, D:1) 16 arrows (16, 21, D:1) the +6 plate armour of the Cooper {-Tele Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (23, 55, D:1) a +0 robe (26, 27, D:1) a +0 leather armour (31, 31, D:1) a +0 club (36, 23, D:1) a +0 robe (43, 33, D:1) a +0 short sword of speed (45, 51, D:1) a +0 club (47, 28, D:1) a +0 spear (60, 57, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (unseen) (12, 6, D:2) a +0 cloak