FIQ Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (15, 26, D:1) a +0 ring mail (16, 9, D:1) a +0 short sword a stone (18, 2, D:1) 18 arrows (32, 8, D:1) a +0 dagger (37, -25, D:1) 17 stones (41, -22, D:1) a +0 club (48, 22, D:1) a +0 short sword Level 2 of the Dungeon (16, -31, D:2) a +0 robe (22, -5, D:2) a +0 robe a +0 club (31, -34, D:2) a +0 long sword (32, -18, D:2) a +0 dagger (37, -34, D:2) a +0 mace (43, -14, D:2) a +2 quarterstaff of chaos (44, -24, D:2) 16 arrows (52, -33, D:2) a +0 scythe a +0 robe (52, -31, D:2) a +0 dagger 2 stones (55, -12, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 30 sling bullets (0, 4, D:3) a +0 dagger (6, -3, D:3) a +0 robe (14, 12, D:3) a +0 short sword (16, 17, D:3) a +0 leather armour (22, 10, D:3) a +0 ring mail (26, 6, D:3) a +0 long sword (31, -26, D:3) a +0 trident (36, -24, D:3) a +0 spear (36, 5, D:3) a +0 club (37, 3, D:3) 7 stones (38, 9, D:3) a +0 hunting sling (40, -16, D:3) a +0 short sword (42, -33, D:3) an amulet of guardian spirit (42, -25, D:3) a +0 dagger Level 4 of the Dungeon (7, 8, D:4) a +0 hand axe 3 silver boomerangs a +0 leather armour (9, 6, D:4) a +0 flail (10, 5, D:4) a +0 hand axe (10, 8, D:4) a +0 mace (17, -2, D:4) a +0 short sword 2 stones (19, 32, D:4) a +0 hand axe (27, 19, D:4) a +0 giant spiked club (30, -10, D:4) an amulet of guardian spirit (38, -18, D:4) a +0 club (38, 26, D:4) a +0 dagger (39, 0, D:4) a +0 trident (39, 2, D:4) 5 boomerangs of dispersal a +0 short sword (39, 3, D:4) a +0 robe a +0 dagger a +0 robe (40, -11, D:4) 23 bolts (40, 20, D:4) 19 stones (42, -3, D:4) a +0 club (44, -10, D:4) a +0 flail Level 5 of the Dungeon (18, -12, D:5) a +0 hand axe (31, 29, D:5) 25 stones (35, 29, D:5) a +0 hand axe (36, -8, D:5) a +0 whip (45, 16, D:5) an amulet of magic regeneration Level 6 of the Dungeon (0, 9, D:6) a +0 robe (13, 11, D:6) the +5 quarterstaff "FIQ's Foe" {flame, rElec rF- rCorr SInv} It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (25, 12, D:6) 12 arrows (26, 34, D:6) a +0 giant club (28, 18, D:6) a +0 hunting sling (29, 13, D:6) a +0 scale mail (35, 10, D:6) 6 javelins (37, 8, D:6) a +0 morningstar of protection a +0 robe (37, 10, D:6) a +0 dire flail a +0 robe (40, 8, D:6) a +5 flail a +0 robe (42, 25, D:6) a +0 dagger a +0 chain mail (44, 4, D:6) 15 bolts (47, -13, D:6) a +0 ring mail (47, -12, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 whip (0, 2, D:7) a +0 whip (0, 3, D:7) a +0 spear of freezing a +0 hunting sling (0, 7, D:7) a +0 spear a +0 spear a +0 ring mail a +0 kite shield a gnoll corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (0, 8, D:7) a +0 halberd (1, 0, D:7) a +0 whip (1, 2, D:7) a +3 spear a gnoll corpse (5, 2, D:7) a +0 dagger 22 stones a +0 chain mail (7, 2, D:7) a +0 flail an orc corpse (10, -9, D:7) a +0 club a +0 robe an orc corpse (12, -6, D:7) a +0 dagger a +0 robe (13, -25, D:7) a +0 spear (13, -6, D:7) a +0 dagger a +0 robe an orc corpse (25, -24, D:7) a +0 leather armour (26, -34, D:7) a +2 pair of boots (30, -2, D:7) a +0 long sword (38, -24, D:7) a +0 dagger (40, -38, D:7) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (41, -39, D:7) a +0 short sword (41, -37, D:7) a +0 flail the Ecumenical Temple