FIQ Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, -1, D:1) a +0 short sword (8, 22, D:1) a book of Necromancy (13, -10, D:1) a +0 short sword (16, -10, D:1) a +0 hand axe (16, 21, D:1) 13 arrows 16 stones (22, 19, D:1) a +0 plate armour (24, 11, D:1) a +0 robe (30, -12, D:1) a +0 club (44, 22, D:1) 3 stones (52, -8, D:1) a +0 club (53, 14, D:1) a +0 club Level 2 of the Dungeon (10, -7, D:2) a +0 dagger (11, -2, D:2) a +0 dagger (17, 25, D:2) a +0 robe (23, -13, D:2) a +0 pair of boots (31, 17, D:2) a +0 club a +0 hunting sling 13 stones (34, 11, D:2) a +0 dagger (36, 6, D:2) a +0 dagger a +0 hunting sling 28 stones (37, -13, D:2) a +0 rapier Level 3 of the Dungeon [Shop] Ducuhifo's Antique Armour Shoppe a +1 robe of cold resistance (304 gold) a +0 chain mail (108 gold) a +0 chain mail (108 gold) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} (938 gold) rN: It protects you from negative energy. +Rage: It lets you go berserk. Will: It greatly increases your willpower. a +0 buckler (108 gold) a +0 scale mail (96 gold) a +1 chain mail of fire resistance (396 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 robe (16 gold) (0, 0, D:3) a +0 club a +0 mace a +0 scale mail (0, 1, D:3) a +1 dagger of venom a +0 chain mail (0, 3, D:3) a +0 war axe a +0 leather armour a +0 club 2 boomerangs (1, -22, D:3) 27 arrows (8, -16, D:3) 25 stones (8, 4, D:3) a +0 leather armour (16, -15, D:3) a +0 giant club (16, 8, D:3) a +0 buckler (23, -26, D:3) 9 poisoned darts (28, -5, D:3) a +0 chain mail (31, -40, D:3) a +1 dagger of freezing (32, -40, D:3) a +0 broad axe (33, -40, D:3) a +0 trident (34, -40, D:3) a +0 dagger (35, -40, D:3) a +0 mace Level 4 of the Dungeon (1, -27, D:4) a +0 short sword 3 poisoned darts (4, -12, D:4) a +0 chain mail (6, -44, D:4) a +0 club (9, 1, D:4) a +0 dagger 4 stones (10, -13, D:4) a +0 whip (10, -12, D:4) a +0 whip a +0 robe (10, -10, D:4) a +0 club a +0 whip (14, -29, D:4) 13 gold pieces (14, -26, D:4) 3 gold pieces (15, -27, D:4) 15 gold pieces (16, -30, D:4) 8 gold pieces (16, -29, D:4) 10 gold pieces (16, -27, D:4) 12 gold pieces (17, -30, D:4) 14 gold pieces (17, -27, D:4) 14 gold pieces (17, -26, D:4) 13 gold pieces (31, -43, D:4) the +8 falchion of the Madman {vorpal, *Corrode rC+ Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. (35, -37, D:4) a +0 falchion (35, 1, D:4) a +0 club 17 stones (39, 4, D:4) a +0 flail (40, -6, D:4) a +0 giant club a +0 dagger a +0 robe a +0 short sword a +0 short sword a +0 leather armour a +0 dagger a +0 robe (40, -5, D:4) a +0 hand axe (40, -4, D:4) a +0 club a +0 leather armour (40, -1, D:4) a +0 falchion a +0 leather armour (42, 0, D:4) a staff of death Level 5 of the Dungeon (0, 0, D:5) 19 stones (9, -4, D:5) 18 stones (22, -9, D:5) 9 stones (33, 24, D:5) 18 sling bullets (33, 26, D:5) a +0 robe (39, 34, D:5) 15 poisoned darts (49, 12, D:5) a +3 war axe of freezing a +0 robe (50, 9, D:5) a +0 spear a +0 robe (50, 11, D:5) a +0 spear a +0 robe a +3 spear a +0 leather armour (50, 12, D:5) a +0 great sword 12 poisoned darts a +0 robe (53, 32, D:5) 29 arrows Level 6 of the Dungeon (0, 0, D:6) 19 stones (0, 10, D:6) 2 scrolls of identify (4, 1, D:6) 23 bolts (8, 1, D:6) a book of Debilitation (8, 6, D:6) 8 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) a potion of curing (still there?) (10, 8, D:6) 14 gold pieces