FIQ Level 1 of the Dungeon [Shop] Hululep's Weapon Boutique a +4 arbalest of freezing (391 gold) 16 sling bullets (104 gold) a +0 quarterstaff (52 gold) a +2 long sword of freezing (237 gold) 2 stones (2 gold) a +0 short sword (39 gold) a +0 hunting sling (19 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) a +0 mace (39 gold) a +0 hunting sling (19 gold) 18 stones (23 gold) 26 stones (33 gold) a +0 short sword (39 gold) a +0 whip (32 gold) (0, 0, D:1) 27 stones (1, 39, D:1) a +0 short sword (28, 44, D:1) 17 arrows (36, 10, D:1) 12 stones (42, 11, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) 13 stones (5, 33, D:2) a +0 chain mail (12, 19, D:2) a +0 club 2 stones (13, 4, D:2) a +0 short sword 4 stones (16, 34, D:2) a +3 quarterstaff of chaos (16, 42, D:2) 19 stones (17, 37, D:2) a +0 mace (18, 45, D:2) a +0 dagger (29, 9, D:2) 21 stones (36, 13, D:2) 28 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, 1, D:3) a +0 arbalest (4, 39, D:3) a +0 ring mail (5, -11, D:3) a +0 dagger (7, -10, D:3) a +0 club (9, -9, D:3) a +0 club (23, -4, D:3) an amulet of magic regeneration (37, 10, D:3) a +0 leather armour (37, 19, D:3) a +2 dagger of freezing (38, 18, D:3) a +0 club (39, 20, D:3) a +0 hand axe a +0 chain mail (41, 14, D:3) a +0 spear (45, 2, D:3) 18 stones (45, 12, D:3) a +0 dagger (45, 28, D:3) a +2 scythe of venom a +0 robe (52, 38, D:3) 20 arrows (57, -11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 leather armour (5, 28, D:4) a +0 hand crossbow a +0 club 15 bolts (8, 26, D:4) a +0 dagger (26, 19, D:4) 19 stones (27, 47, D:4) a +0 robe (29, 40, D:4) a +0 long sword (48, -2, D:4) a +0 club (49, 36, D:4) a +0 spear (50, 35, D:4) a +0 halberd 18 stones (50, 36, D:4) a +0 club (52, 35, D:4) a +0 spear Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Ruw Nibbe" {vorpal, Dex+4} (5910 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). the +1 cloak of Noughts and Crosses {+Inv Int+4 Dex+2} (3610 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). +Inv: It lets you turn invisible. the amulet "Ruirack" {Acrobat Int+4} (4540 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). the ring "Okhlioddi" {Wiz rC+} (4400 gold) [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. (0, 0, D:5) a +0 mace (11, -12, D:5) a +0 long sword (28, 0, D:5) a +0 robe (28, 19, D:5) 11 arrows (29, 4, D:5) a +0 leather armour a +0 falchion (31, -5, D:5) a +0 mace (31, -2, D:5) 20 arrows a +0 ring mail a +0 club (32, 9, D:5) 5 stones (33, -5, D:5) a +0 mace (33, -2, D:5) a +0 hand axe (34, -20, D:5) 11 poisoned darts (34, 21, D:5) a +0 buckler (35, -2, D:5) a +0 giant spiked club (40, 21, D:5) 18 stones (41, 17, D:5) a +0 mace a +0 chain mail (42, 20, D:5) a +0 dagger (42, 21, D:5) a +0 short sword (42, 22, D:5) a +0 dagger a +0 robe (43, 16, D:5) a +0 short sword (46, 3, D:5) a +0 leather armour (55, -14, D:5) 10 arrows a +0 shortbow (56, -5, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (12, -12, D:6) a +0 ring mail (15, 5, D:6) a +3 falchion a +0 leather armour (15, 8, D:6) a +0 robe (17, -19, D:6) 21 arrows (19, 9, D:6) a potion of magic (21, 10, D:6) a +0 scimitar 14 stones a +0 robe (22, 5, D:6) a +4 war axe of freezing a +0 robe (23, 4, D:6) a +2 spear a +0 robe (23, 5, D:6) a +0 battleaxe a +0 robe (23, 10, D:6) a +0 flail (24, 4, D:6) a +0 giant club (27, -23, D:6) an amulet of magic regeneration (31, 10, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) 24 stones (7, -11, D:7) 6 poisoned darts a +0 dagger (8, -11, D:7) a +0 club (8, -7, D:7) a +0 dagger (9, -11, D:7) 7 poisoned darts a +0 whip (9, 21, D:7) 17 sling bullets (12, -4, D:7) a +0 flail (13, -13, D:7) 21 sling bullets (17, 27, D:7) a +0 trident (18, -6, D:7) a +0 long sword (18, 23, D:7) a +0 halberd (19, 20, D:7) a +0 club (20, 18, D:7) a +0 spear (20, 19, D:7) a +1 trident of venom a +0 scale mail a +0 buckler (21, 18, D:7) a +0 club a +2 spear of freezing (27, -15, D:7) 22 stones (27, -6, D:7) +0 steam dragon scales (28, 19, D:7) 25 stones (29, 2, D:7) 24 stones (30, 19, D:7) 26 stones (40, -2, D:7) 20 arrows (45, 2, D:7) 22 arrows (47, -9, D:7) 24 stones (47, 7, D:7) 18 stones (53, 9, D:7) 9 stones (54, 0, D:7) a +0 rapier (55, -5, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) 15 bolts (5, 17, D:8) 30 sling bullets (7, -13, D:8) 19 stones (7, 22, D:8) a +0 cloak (13, 4, D:8) 12 sling bullets (21, 19, D:8) 27 bolts (22, 29, D:8) 13 bolts (23, 25, D:8) 37 stones (24, 32, D:8) a +0 arbalest (30, 23, D:8) a +0 giant spiked club a +0 giant club (38, 40, D:8) a +0 hand crossbow (40, 19, D:8) 13 poisoned darts (41, 15, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 mace (8, -7, D:9) 11 stones (8, 5, D:9) 20 arrows (8, 47, D:9) a +3 short sword (still there?) a curare-tipped dart (still there?) (9, 46, D:9) a +0 dagger 4 stones a +0 giant club a +0 giant club (12, 17, D:9) a +0 short sword (12, 18, D:9) a +0 ring mail (14, 10, D:9) Great Wizards, Vol. VII (15, 8, D:9) a +0 halberd a +0 chain mail (15, 10, D:9) a +0 dagger a +0 robe (16, 9, D:9) a +0 club a +0 dagger a +0 leather armour (18, 5, D:9) a +1 dire flail of holy wrath a +0 giant spiked club (21, 51, D:9) a book of Conjurations (24, 28, D:9) 17 stones (46, 34, D:9) a +0 short sword (47, 33, D:9) a +2 dagger of speed 3 stones (47, 34, D:9) a +0 whip 6 poisoned darts a +0 club 2 stones (48, 35, D:9) a +0 dagger a +0 club 5 stones a +0 club (49, 9, D:9) a +0 whip 4 stones (54, -7, D:9) a +0 dagger a +1 robe of willpower (56, -7, D:9) a +0 club (56, -3, D:9) a +0 short sword a +0 chain mail (56, 0, D:9) a +0 hand axe Level 10 of the Dungeon (0, 28, D:10) a potion of degeneration (9, -15, D:10) 11 arrows (23, -3, D:10) a +0 long sword (23, -1, D:10) a +0 dagger a +0 robe (24, -8, D:10) a +0 leather armour (26, -6, D:10) 20 arrows (27, -16, D:10) 13 arrows (38, -10, D:10) a +0 long sword (43, 0, D:10) a lightning rod (4/4) (45, 18, D:10) a +0 dagger (46, 19, D:10) a +0 dagger a curare-tipped dart (47, 21, D:10) a +0 short sword 2 stones Level 11 of the Dungeon (0, 0, D:11) a +0 flail (0, 3, D:11) a +0 morningstar (0, 8, D:11) a +0 dagger a +0 robe (0, 9, D:11) a +0 hand axe a +0 plate armour (1, 2, D:11) a +0 shortbow a +0 shortbow 43 arrows (2, -13, D:11) 14 sling bullets (2, -11, D:11) a +0 long sword (5, 2, D:11) a +0 shortbow 19 arrows (5, 9, D:11) 5 javelins (5, 10, D:11) 24 stones (6, -2, D:11) 5 large rocks (7, 6, D:11) a book of Touch (8, 19, D:11) a +0 scimitar of flaming a +9 plate armour of ponderousness (14, -23, D:11) 23 stones (21, -4, D:11) a piece from Xom's chessboard (15/15) (21, -1, D:11) a +1 vorpal quarterstaff (21, 0, D:11) a book of Changes (22, -4, D:11) a book of Alchemy (23, -20, D:11) 5 curare-tipped darts (24, -2, D:11) a phial of floods (36, -24, D:11) a +0 war axe (46, -11, D:11) a +0 shortbow 27 arrows (47, -12, D:11) a +2 shortbow of freezing 18 arrows (47, -11, D:11) a +0 shortbow 13 arrows (47, -10, D:11) 5 large rocks (48, -24, D:11) 10 stones (49, 5, D:11) a +0 giant spiked club a +0 giant club (50, -15, D:11) a +0 shortbow a +0 falchion 12 arrows (50, -8, D:11) a +0 shortbow 11 arrows (52, -10, D:11) a +0 shortbow 21 arrows (54, -30, D:11) a +2 dagger of chaos a +0 robe Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger a +0 robe (1, 0, Orc:1) a +0 war axe a +0 plate armour (1, 1, Orc:1) a +0 short sword a +0 leather armour (1, 2, Orc:1) a +0 club (2, 1, Orc:1) a +0 dagger a +0 robe (5, 1, Orc:1) a +0 giant spiked club (7, 4, Orc:1) a +0 giant spiked club (23, 7, Orc:1) a +1 glaive of venom a +0 chain mail (27, -2, Orc:1) a +0 mace a +0 chain mail (27, 1, Orc:1) a +0 dagger a +0 robe (28, 2, Orc:1) a +0 hand axe a +0 ring mail (29, -3, Orc:1) a +1 battleaxe of electrocution a +0 plate armour a +0 dire flail a +1 vorpal dire flail (29, 3, Orc:1) a +0 dagger a +0 robe (29, 4, Orc:1) a +0 dagger a +0 ring mail (30, -5, Orc:1) a +0 giant club (30, 3, Orc:1) a +0 dire flail a +0 plate armour (31, -5, Orc:1) a +0 war axe a +0 chain mail (31, 4, Orc:1) a +0 dagger a +0 leather armour (31, 5, Orc:1) a +0 mace a +0 chain mail (32, -6, Orc:1) a +0 mace (32, 4, Orc:1) a +0 club a +0 scale mail (32, 6, Orc:1) a +0 dagger (33, 3, Orc:1) a +0 hand axe (33, 4, Orc:1) a +0 falchion a +0 giant club (33, 5, Orc:1) a +0 dagger a +2 robe of positive energy Level 2 of the Orcish Mines [Shop] Itomyrabra's Jewellery Boutique a ring of wizardry (420 gold) a ring of flight (245 gold) a +4 ring of protection (504 gold) a ring of willpower (350 gold) an amulet of guardian spirit (420 gold) a ring of protection from cold (350 gold) a ring of positive energy (280 gold) the amulet of the Sun {RegenMP MP+9 Str+7} (988 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+7). MP: It affects your magic capacity (+9). an amulet of reflection (420 gold) a ring of willpower (350 gold) [Shop] Pics's Jewellery Shop a +6 ring of intelligence (994 gold) a ring of see invisible (255 gold) the amulet "Ruenn" {RegenMP Harm} (629 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Harm: It increases damage dealt and taken. a ring of magical power (340 gold) an amulet of magic regeneration (510 gold) an amulet of guardian spirit (510 gold) a ring of magical power (340 gold) a +6 ring of strength (994 gold) a ring of magical power (340 gold) [Shop] Galaqilo's Antique Armour Boutique a +0 ring mail (144 gold) a +1 pair of gloves (414 gold) a +0 robe (25 gold) a +0 chain mail (162 gold) a +0 chain mail (162 gold) a +1 leather armour of positive energy (396 gold) a +2 scale mail of poison resistance (648 gold) a +0 plate armour (828 gold) a +0 ring mail (144 gold) [Shop] Ofauggig's Magic Scroll Boutique a scroll of identify (32 gold) a scroll of noise (16 gold) a scroll of noise (16 gold) a scroll of brand weapon (320 gold) a scroll of noise (16 gold) a scroll of teleportation (48 gold) a scroll of silence (120 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of teleportation (48 gold) [Shop] Ashair's Jewellery Shop a +6 ring of strength (936 gold) an amulet of reflection (480 gold) a ring of protection from cold (400 gold) a ring of willpower (400 gold) a +4 ring of evasion (576 gold) a ring of see invisible (240 gold) a +6 ring of strength (936 gold) a ring of willpower (400 gold) a +6 ring of dexterity (936 gold) a ring of wizardry (480 gold) a ring of positive energy (320 gold) an amulet of the acrobat (480 gold) an amulet of magic regeneration (480 gold) (0, 0, Orc:2) a +0 giant spiked club (2, 4, Orc:2) a +0 giant spiked club (9, 19, Orc:2) a +0 dagger a +0 robe (9, 20, Orc:2) a +0 dagger a +0 robe (9, 21, Orc:2) a +0 dagger a +0 robe (9, 22, Orc:2) a +0 dagger a +2 robe of willpower (10, 20, Orc:2) a +0 hand axe a +0 leather armour (10, 21, Orc:2) a +0 falchion 2 boomerangs (11, 13, Orc:2) a +0 robe a +0 dagger (11, 22, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (15, 11, Orc:2) a +0 robe a +0 dagger (15, 12, Orc:2) a +0 robe a +0 dagger (15, 22, Orc:2) a +0 dagger a +2 robe (16, 10, Orc:2) a +0 flail (16, 22, Orc:2) a +0 dagger a +0 robe (17, 10, Orc:2) a +2 hand axe of flaming (17, 24, Orc:2) a +0 club a +0 robe (17, 25, Orc:2) a +0 giant club a +0 robe (18, 0, Orc:2) a +0 falchion (18, 8, Orc:2) a +0 robe a +0 dagger (18, 23, Orc:2) a +0 dagger a +0 robe (18, 26, Orc:2) a +0 giant club (18, 29, Orc:2) a +0 dagger a +0 robe (19, 0, Orc:2) a +0 trident (19, 4, Orc:2) a +0 chain mail a +0 long sword (19, 5, Orc:2) a +0 mace of holy wrath (19, 8, Orc:2) a +0 giant club a +2 robe of willpower a +0 dagger a +0 robe a +0 dagger (19, 9, Orc:2) a +2 robe of resistance a +0 dagger a +0 robe a +0 dagger (19, 16, Orc:2) a +0 cloak (19, 17, Orc:2) the +2 leather armour "Nacsih" {*Slow rPois rC+++ Will++} rC: It renders you almost immune to cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. the +2 ring mail of Boredom {rElec rC++} rC: It greatly protects you from cold. rElec: It insulates you from electricity. a +0 helmet the +0 robe of the Valley {Harm rC- rN+ SInv} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (20, 0, Orc:2) a +0 ring mail a +0 whip (20, 31, Orc:2) a +0 dagger a +0 robe (22, 11, Orc:2) a +0 robe a +0 dagger (22, 19, Orc:2) a +0 dagger a +0 robe (24, 12, Orc:2) a +2 robe of willpower a +0 dagger (25, 12, Orc:2) a +0 robe a +0 dagger (26, 12, Orc:2) a +0 robe a +0 dagger a +0 dagger (32, -8, Orc:2) a +0 robe a +0 dagger (32, -7, Orc:2) a +0 plate armour a +0 battleaxe (33, -8, Orc:2) a +0 leather armour a +0 dagger (33, -6, Orc:2) a +0 club a +0 club (33, -5, Orc:2) a +0 leather armour a +0 hand axe (34, -8, Orc:2) a +0 club a +0 dagger (35, -6, Orc:2) a +0 chain mail a +0 trident (35, -5, Orc:2) a +0 falchion (39, 6, Orc:2) a +0 plate armour a +0 trident (39, 7, Orc:2) a +0 chain mail a +0 war axe (40, -5, Orc:2) a +0 giant club (41, 4, Orc:2) a +0 ring mail a +0 short sword (41, 6, Orc:2) a +0 plate armour a +1 battleaxe of electrocution (41, 8, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 great mace (45, 0, Orc:2) a +0 leather armour a +2 hand axe of freezing (47, -1, Orc:2) a +0 war axe (47, 1, Orc:2) a +0 whip (48, -3, Orc:2) a +0 short sword (51, 21, Orc:2) a +0 whip (51, 22, Orc:2) a +0 chain mail a +0 halberd (51, 23, Orc:2) a +0 short sword (52, 21, Orc:2) a +3 dagger (52, 24, Orc:2) a +0 leather armour a +0 trident a +0 dagger (52, 25, Orc:2) a +0 robe a +0 dagger (53, 23, Orc:2) a +0 whip a +0 mace a +0 plate armour a +3 glaive (53, 24, Orc:2) a +0 chain mail a +0 short sword (53, 25, Orc:2) a +0 scale mail a +0 trident a +0 scale mail a +0 club (53, 26, Orc:2) a +0 club (54, 21, Orc:2) a +0 short sword (54, 26, Orc:2) a +0 hand axe (55, 26, Orc:2) a +0 trident a +0 plate armour (56, 27, Orc:2) a +4 whip a +0 leather armour (57, 26, Orc:2) a +0 dagger a +0 robe (58, 25, Orc:2) a +0 mace a +0 plate armour Level 1 of the Elven Halls [Shop] Lomuong's Armour Shoppe a +0 robe (14 gold) a +0 ring mail of poison resistance (160 gold) a +0 ring mail (80 gold) a +0 ring mail (80 gold) a +4 scale mail of poison resistance (560 gold) a +0 robe (14 gold) a +0 scale mail (80 gold) a +2 hat (320 gold) a +0 scale mail (80 gold) a +0 robe (14 gold) a +0 scale mail (80 gold) a +0 ring mail (80 gold) [Shop] Henoep's Armour Emporium a +0 ring mail (68 gold) a +0 chain mail (76 gold) a +2 leather armour of fire resistance (323 gold) a +0 ring mail (68 gold) a +0 scale mail (68 gold) a +0 leather armour (34 gold) a +0 leather armour (34 gold) a +3 plate armour of cold resistance (765 gold) the +0 robe of the Skies Above {Will++ Int+6} (487 gold) Int: It affects your intelligence (+6). Will: It greatly increases your willpower. a +0 leather armour (34 gold) a +2 chain mail of poison resistance (314 gold) a +0 plate armour (391 gold) (0, 0, Elf:1) a +2 mace of holy wrath a +0 short sword a +0 leather armour (1, 1, Elf:1) a +0 short sword (2, 2, Elf:1) a +1 short sword of protection a +0 long sword a +0 long sword a +0 scale mail (2, 4, Elf:1) a +0 long sword (3, -22, Elf:1) a +0 ring mail a +0 dire flail (3, 3, Elf:1) a +0 dagger a +0 ring mail (3, 4, Elf:1) a +0 short sword a +0 rapier (3, 9, Elf:1) the Almanac of Battle Magic Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 2 no (3, 10, Elf:1) 11 sling bullets (4, -23, Elf:1) a +0 robe a +0 dagger (5, 4, Elf:1) a +3 dagger a +0 ring mail a +0 dagger (6, -25, Elf:1) a +0 robe a +0 long sword (7, -27, Elf:1) a +0 halberd a +0 chain mail (8, -21, Elf:1) a +0 short sword of venom (9, -23, Elf:1) 19 stones (10, -29, Elf:1) a +0 scimitar of holy wrath (11, -28, Elf:1) a +0 dagger a +0 buckler (14, -29, Elf:1) a +0 mace of draining (15, -35, Elf:1) 17 arrows (15, -34, Elf:1) 13 poisoned darts (15, -32, Elf:1) 22 stones (15, -31, Elf:1) a box of beasts (15, -27, Elf:1) a box of beasts (15, -24, Elf:1) 17 poisoned darts (16, -31, Elf:1) a book of the Wilderness (16, -30, Elf:1) a manual of Summonings (16, -27, Elf:1) a book of Callings (28, 1, Elf:1) a +0 short sword a +0 leather armour (29, -5, Elf:1) a +3 mace of holy wrath (30, -20, Elf:1) a +0 robe (31, -30, Elf:1) a throwing net (32, -22, Elf:1) a +0 long sword (32, -1, Elf:1) a +0 rapier (32, 1, Elf:1) a +0 long sword a +0 ring mail (34, -20, Elf:1) a +0 long sword a +0 leather armour a +0 short sword (35, -13, Elf:1) a +0 spear (36, -5, Elf:1) a +0 scimitar a +4 flail of protection (39, 11, Elf:1) 18 stones (40, -24, Elf:1) a +0 short sword (41, -5, Elf:1) a +3 dire flail of holy wrath (47, -7, Elf:1) a +0 spear (48, -12, Elf:1) a +0 buckler a +0 chain mail a +0 scimitar (49, -14, Elf:1) a +0 rapier (54, -10, Elf:1) a +0 long sword (57, -5, Elf:1) a +0 leather armour a +0 dagger (57, -3, Elf:1) a +0 rapier (58, -5, Elf:1) a +0 leather armour a +0 long sword a +0 leather armour a +0 rapier (58, -4, Elf:1) a +0 leather armour 18 arrows a +4 short sword a +0 longbow Level 2 of the Elven Halls (0, 0, Elf:2) a +0 dagger (1, -3, Elf:2) a +4 vorpal glaive (still there?) a +6 hand axe of venom (still there?) (2, -3, Elf:2) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 scimitar (still there?) 20 arrows (still there?) a +0 leather armour (still there?) (2, -1, Elf:2) a +0 long sword (still there?) an elf corpse (still there?) (3, -3, Elf:2) a +0 short sword (still there?) a +0 scale mail (still there?) an elf corpse (still there?) an elf corpse (still there?) (9, -11, Elf:2) a +3 dagger (10, -11, Elf:2) a +0 leather armour a +0 rapier a +0 falchion (11, -11, Elf:2) a +0 falchion (13, -11, Elf:2) a +2 dagger a +0 falchion (16, -11, Elf:2) a +0 falchion (25, 1, Elf:2) a +0 chain mail an arrow a +0 short sword a +0 shortbow (27, 2, Elf:2) a +1 robe of willpower (28, 3, Elf:2) a +0 long sword (29, 3, Elf:2) a +0 long sword (34, 17, Elf:2) a +0 quarterstaff (35, 26, Elf:2) 23 stones (35, 37, Elf:2) the +6 bardiche of Xopaclux {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). a +0 ring mail (36, 0, Elf:2) a +2 dagger of draining a +0 shortbow 21 arrows a +0 leather armour (36, 38, Elf:2) a +0 scimitar a +0 shortbow 18 arrows a +0 ring mail (36, 39, Elf:2) a +0 shortbow a +0 scimitar 21 arrows an elf corpse (36, 40, Elf:2) a +0 long sword (37, 11, Elf:2) a +0 long sword (37, 38, Elf:2) a +0 rapier an elf corpse (38, 10, Elf:2) an amulet of magic regeneration (39, 10, Elf:2) a +0 scale mail a +1 dagger of venom (40, 4, Elf:2) 9 arrows (40, 38, Elf:2) a +0 dagger (47, 1, Elf:2) a +0 ring mail (51, 38, Elf:2) a +0 halberd of venom (52, -12, Elf:2) 21 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 stones (6, 45, Lair:1) 16 arrows (14, 44, Lair:1) a +1 vampiric double sword 4 javelins a +0 scale mail of cold resistance (17, 16, Lair:1) a +0 scale mail (18, 53, Lair:1) a book of Conjurations (19, 50, Lair:1) a +0 dagger (21, 19, Lair:1) a +0 war axe (26, 13, Lair:1) a +0 chain mail (30, 14, Lair:1) 21 stones (33, 9, Lair:1) a +0 club (36, 1, Lair:1) 24 stones (41, 29, Lair:1) a box of beasts (46, 5, Lair:1) a book of Spatial Translocations (56, 50, Lair:1) 24 poisoned darts (58, 50, Lair:1) 22 stones (59, 41, Lair:1) 14 bolts (65, 18, Lair:1) 3 potions of magic Level 2 of the Lair of Beasts (7, -9, Lair:2) a phantom mirror (8, 14, Lair:2) a +0 robe (14, 17, Lair:2) 10 poisoned darts (29, 2, Lair:2) 16 stones (31, -8, Lair:2) 27 sling bullets (36, 32, Lair:2) a +0 whip (39, -10, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of Armaments (15, -26, Lair:3) a +0 shortbow (33, -36, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (3, 18, Lair:4) 16 stones (4, 5, Lair:4) a +0 chain mail (7, 46, Lair:4) 13 bolts (9, -3, Lair:4) 14 stones (10, 21, Lair:4) 20 stones (17, 16, Lair:4) a +0 flail (18, 12, Lair:4) 30 bolts (20, 7, Lair:4) a +0 dagger a +0 robe (30, 41, Lair:4) a +0 war axe (32, 22, Lair:4) a +0 ring mail (49, 34, Lair:4) a +0 leather armour (53, 11, Lair:4) 21 arrows Level 5 of the Lair of Beasts (10, -6, Lair:5) 12 stones (12, 17, Lair:5) a +0 robe of willpower (13, 0, Lair:5) a +0 robe (16, -5, Lair:5) 20 arrows (28, 9, Lair:5) a +0 ring mail (48, -7, Lair:5) a +0 dagger (51, 9, Lair:5) a +0 scale mail (59, 11, Lair:5) 22 stones (60, 13, Lair:5) 20 arrows Level 6 of the Lair of Beasts (0, 0, Lair:6) 23 stones (3, 13, Lair:6) a +0 great mace (14, 1, Lair:6) a +0 chain mail (15, 40, Lair:6) a throwing net (20, 28, Lair:6) 10 stones (20, 29, Lair:6) a +0 scale mail (21, 29, Lair:6) 15 sling bullets (22, 29, Lair:6) 20 stones (22, 30, Lair:6) 16 stones (23, 46, Lair:6) an arrow (36, 10, Lair:6) 14 stones (36, 40, Lair:6) a +0 chain mail (40, 51, Lair:6) 25 bolts (45, 28, Lair:6) a +0 longbow (49, 39, Lair:6) a +0 robe (53, 41, Lair:6) 2 potions of magic (64, 33, Lair:6) a +0 robe a +0 dagger