Dungeon Crawl Stone Soup version 0.29-a0-542-g075992c915 (console) character file. Game seed: 62830108784781593 56 FIQ the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on June 3, 2022. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (2164 turns). FIQ the Magician (Djinni Conjurer) Turns: 2164, Time: 00:01:56 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 15% Gold: 54 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of acquirement {unknown} f - a scroll of identify {unknown} Potions c - 2 potions of ambrosia {unknown} d - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 19% 4 f - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History e - a scroll labelled UGGUSHR JAPNO f - a scroll labelled ITHRYODIKLI Terence the Incautious comes into view. He is wielding a +0 short sword. Found a pink potion. Terence is nearby! Terence is nearby! A bat comes into view. Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. The searing ray hits the bat. You kill the bat! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword! The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword! You die... )..##..........#....#.......# ...##.#....###.#............#### ...##.#......#.#...............## ...##.#.#....#.#..#.)...........† ...##.#......#.#...........÷...†. ...#.......#.#.#................† ##.#..######.#.#................. ...#.........#.#.####............ .....####### #.#@# ##########..# ............ #.@...... #..# .#...####### #........ #..# .##### #..!..... #..# .# #........ #..# .. #........ ### .. #........ ... #.....>.. .## You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs An orc (D:2) 4 bats 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins 5 quokkas 4 ball pythons A frilled lizard (D:1) 3 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 199 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 985 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 985 | D:1 | Learned a level 1 spell: Sandblast 1265 | D:1 | Reached skill level 4 in Spellcasting 1963 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2156 | D:2 | Noticed Terence 2164 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring D:2: layout_basic, minmay_misc_feat_iff, minmay_diced_spiral, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Cast: Magic Dart | 46 | || 46 Searing Ray | 12 | 5 || 17 Use: Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2163 | 2150 | 13 | 0 | 1983 | 2 | 1081.5 | Dungeon | 2163 | 2150 | 13 | 0 | 1983 | 2 | 1081.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1354 daAuts D:2: 809 daAuts