Dungeon Crawl Stone Soup version 0.29-a0-542-g075992c915 (console) character file. Game seed: 1435322666493570084 26 FIQ the Magician (level 3, -11/25 HPs) Began as a Djinni Conjurer on June 3, 2022. Mangled by Terence ... wielding a +1 hand axe of electrocution (16 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1606 turns). FIQ the Magician (Djinni Conjurer) Turns: 1606, Time: 00:00:44 Health: -11/25 AC: 3 Str: 6 XL: 3 Next: 22% Gold: 93 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . h - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of immolation {unknown} f - a scroll of blinking {unknown} Potions c - a potion of might {unknown} e - a potion of heal wounds {unknown} g - 2 potions of haste {unknown} i - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the quokka! Your Spellcasting skill increases to level 4! HP restored. i - a coppery potion Terence and a quokka come into view. Terence is wielding a +1 hand axe of electrocution and carrying a wand of digging (8). The magic dart hits Terence but does no damage. There are monsters nearby! The magic dart hits Terence but does no damage. There are monsters nearby! The magic dart hits Terence. Terence is moderately wounded. There are monsters nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. There are monsters nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. There are monsters nearby! The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +1 hand axe of electrocution. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of digging (8) (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... ########### ### #.......... ... #.......... #.# .......... ... ......... ###.##@....# #....<@....# #.#.#..r...# # #......# .......... ...#.#.###. ###.#.#.# ..#.# # #.#.# ..# You could see Terence and a quokka. Vanquished Creatures 2 ball pythons (D:1) 6 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 4 quokkas A frilled lizard (D:1) 4 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 250 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 891 | D:1 | Found a faded altar of an unknown god. 1165 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1165 | D:1 | Learned a level 1 spell: Summon Small Mammal 1579 | D:2 | Reached skill level 4 in Spellcasting 1599 | D:2 | Noticed Terence 1606 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, ebering_ecumenical_altar_mist D:2: minmay_general_purpose_star, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 57 Searing Ray || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1605 | 1501 | 104 | 0 | 1398 | 2 | 802.5 | Dungeon | 1605 | 1501 | 104 | 0 | 1398 | 2 | 802.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1576 daAuts D:2: 29 daAuts