Fandomethor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -42, D:1) a +0 robe (9, -49, D:1) 16 arrows (12, -14, D:1) a +0 club (16, -38, D:1) a +0 plate armour (20, -34, D:1) a +0 whip (22, -34, D:1) a +0 club (23, -21, D:1) a stone (23, -20, D:1) a stone (24, -21, D:1) a +0 club a +0 dagger a +0 club (27, -40, D:1) 16 stones (28, -20, D:1) 24 arrows (32, -10, D:1) a +0 club (38, -31, D:1) a +0 dagger (40, -29, D:1) a +0 club (40, -11, D:1) a stone (40, -7, D:1) a +0 club (40, -6, D:1) a stone (47, -25, D:1) 32 bolts (54, -30, D:1) a +3 dagger (55, -22, D:1) a +0 buckler (67, -12, D:1) a +0 whip 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, 14, D:2) 27 bolts (10, 9, D:2) a +0 robe (14, 24, D:2) a +0 ring mail (16, -7, D:2) a +0 short sword a stone (35, -10, D:2) 6 stones (38, 19, D:2) a +0 whip (39, -14, D:2) a +0 club (40, 28, D:2) 14 stones (41, 29, D:2) a +0 whip (42, 6, D:2) a +0 club (49, -3, D:2) a +0 short sword (49, 4, D:2) a +0 dagger (51, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 spear (2, 6, D:3) a +0 club (5, 20, D:3) a +0 chain mail (6, 28, D:3) a cursed -2 club a +0 spear a +0 animal skin a +0 helmet (7, 7, D:3) a +0 dagger (7, 28, D:3) a +0 hunting sling a +0 dagger a +0 hunting sling 34 stones (8, 28, D:3) a +0 club a +0 dagger a +0 club a +0 club (9, 28, D:3) a stone (10, 13, D:3) a +0 club (10, 28, D:3) a +0 club (12, 28, D:3) a +0 ring mail (14, 28, D:3) a stone (16, 37, D:3) a +0 club 4 stones (18, 1, D:3) a +0 club (20, 2, D:3) a +0 dagger (20, 3, D:3) a +0 dagger (20, 37, D:3) 7 sling bullets (24, 12, D:3) 15 stones (26, 27, D:3) a stone (26, 29, D:3) a stone (26, 30, D:3) a stone (27, 30, D:3) a stone Level 4 of the Dungeon [Shop] Iquafees's Assorted Antiques a fan of gales (880 gold) a +0 long sword (77 gold) a +0 robe (15 gold) an uncursed ring of poison resistance (440 gold) a +0 helmet (99 gold) the cursed +1 hand crossbow "Olleaben" {elec, Dex+3} (528 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. 3 scrolls of identify (132 gold) a scroll of enchant armour (165 gold) an uncursed staff of power (550 gold) a wand of confusion (14/48) (264 gold) (5, 8, D:4) a +2 mace of distortion (5, 18, D:4) 20 bolts (19, 17, D:4) 2 throwing nets (24, 24, D:4) the +1 leather armour of Disaster {*Slow Str+3} It affects your strength (+3). It may slow you when you take damage. (30, 43, D:4) a +0 falchion a +0 leather armour (47, 5, D:4) a +0 scythe a +0 robe (54, 7, D:4) 14 stones (64, 5, D:4) a +0 animal skin (65, -1, D:4) 22 arrows Level 5 of the Dungeon (0, 0, D:5) a throwing net (12, 2, D:5) a +0 hand axe (19, -4, D:5) a +0 dagger a +0 robe (20, 4, D:5) a +0 shortbow 17 arrows (21, -2, D:5) a +0 whip a +2 dagger of flaming (21, -1, D:5) a +0 short sword a +0 chain mail (23, 0, D:5) a cursed +0 short sword a +0 scale mail (31, 8, D:5) a +0 chain mail (33, 11, D:5) a +0 falchion (40, -8, D:5) a cursed +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 18 stones (25, 29, D:6) a +0 short sword (35, 26, D:6) a +0 ring mail (35, 31, D:6) a +0 leather armour a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 mace (4, -11, D:7) a sling bullet (5, -12, D:7) a +0 quarterstaff a +0 hunting sling a +2 leather armour of fire resistance 23 sling bullets (6, -22, D:7) a +0 robe (7, -12, D:7) a sling bullet (14, -17, D:7) a +0 halberd (17, -13, D:7) a +0 ring mail (17, -12, D:7) a +0 spear (19, -12, D:7) a +0 whip (27, -15, D:7) a +0 dagger (28, -13, D:7) a +0 quarterstaff (32, -10, D:7) a potion of heal wounds an uncursed staff of power a +0 robe (34, -21, D:7) a +0 whip (34, -10, D:7) a +0 flail (34, -9, D:7) a +0 whip a +0 leather armour (35, -19, D:7) 4 arrows (36, -19, D:7) an arrow (38, -26, D:7) a +0 dagger a +0 robe (38, -18, D:7) a +0 shortbow (38, -13, D:7) a +0 robe a cursed -3 dagger (39, -16, D:7) an arrow (40, -16, D:7) a +0 club 2 arrows (41, -16, D:7) an arrow (41, -15, D:7) an arrow (42, -17, D:7) 2 arrows (42, -14, D:7) a +0 hand axe (42, 4, D:7) a +0 leather armour (45, 4, D:7) a +0 giant club (51, 3, D:7) an arrow (51, 4, D:7) an arrow (51, 5, D:7) an arrow (52, -1, D:7) an arrow (52, 1, D:7) an arrow (53, -1, D:7) an arrow (54, -5, D:7) an arrow (55, -3, D:7) an arrow Level 8 of the Dungeon (7, 13, D:8) the cursed +1 falchion of Xecol {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (9, 0, D:8) a +0 ring mail (10, 14, D:8) a +0 whip (11, 14, D:8) a potion of heal wounds (17, 30, D:8) a +0 giant spiked club a +0 dire flail (19, -1, D:8) a +0 quarterstaff (21, 11, D:8) a +0 shortbow (21, 26, D:8) 19 poisoned needles (29, -18, D:8) 20 poisoned needles (29, -16, D:8) a +0 hand axe a +0 hand axe (29, -13, D:8) a +0 mace (30, -16, D:8) a +0 hand axe a +0 hand axe (35, 28, D:8) 24 stones (38, 21, D:8) a +0 dagger of venom (42, 5, D:8) a +0 short sword (48, 26, D:8) a +0 dagger (49, -13, D:8) a +0 robe a +1 whip of electrocution (54, -2, D:8) 19 stones (56, 1, D:8) 23 stones (56, 16, D:8) a cursed +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a potion of heal wounds (2, 19, D:9) a leopard gecko skeleton (12, 23, D:9) 16 poisoned needles (13, 22, D:9) a black bear corpse (13, 23, D:9) a +0 scimitar (unseen) (14, 23, D:9) a +0 dagger (15, 23, D:9) a +0 mace (38, 5, D:9) 16 stones the Ecumenical Temple