Fandomethor Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -1, D:1) a +0 helmet (20, 7, D:1) a stone (21, 6, D:1) a +0 dagger (24, 13, D:1) a +0 dagger (25, 12, D:1) a +0 hunting sling (28, -26, D:1) a +0 dagger (29, -25, D:1) a +0 club (34, 14, D:1) 12 arrows (35, -11, D:1) a +0 mace (36, 7, D:1) a +0 whip (45, -3, D:1) 23 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 3 stones (6, 26, D:2) 11 stones (8, 43, D:2) a +0 club (10, 39, D:2) 16 poisoned needles (11, 37, D:2) a +0 dagger a +0 hunting sling 26 stones (13, 36, D:2) a +0 dagger a stone (14, 36, D:2) a stone (14, 58, D:2) 2 stones (17, 34, D:2) a stone (21, 58, D:2) 18 stones (26, 22, D:2) 19 arrows (27, 11, D:2) a +0 hunting sling (47, 48, D:2) a +0 club (50, 8, D:2) 27 stones (59, 15, D:2) a +0 club (61, 6, D:2) a +0 hand axe (63, 43, D:2) a +0 dagger (63, 44, D:2) a +0 trident of protection (64, 18, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (0, 1, D:3) a +0 club (5, -27, D:3) a +0 plate armour (6, 10, D:3) 12 arrows (7, 17, D:3) a +0 robe (15, 25, D:3) a stone (17, -5, D:3) a +0 hunting sling 12 stones (17, 25, D:3) a stone (18, 25, D:3) 2 stones (19, 20, D:3) a +0 whip (21, -4, D:3) a stone (21, 19, D:3) a stone (22, 10, D:3) 2 stones (22, 11, D:3) 14 stones a +0 hunting sling (22, 15, D:3) a +0 flail 28 stones (22, 16, D:3) a +0 dagger a stone (22, 17, D:3) a +0 dagger a +0 club a +0 hunting sling 8 stones a +0 dagger a +0 scale mail a +0 hand axe (22, 18, D:3) a +0 whip a +0 animal skin a +1 helmet 2 stones (22, 20, D:3) a stone (23, -19, D:3) a +0 dagger (23, 10, D:3) a stone (23, 11, D:3) a stone (25, -17, D:3) 11 stones (31, 10, D:3) a +0 dagger (35, -18, D:3) a +0 cloak (35, -14, D:3) a +0 club a +0 chain mail (39, -26, D:3) a +0 dagger (48, -22, D:3) a +0 helmet (50, 21, D:3) a +0 hunting sling (52, 11, D:3) a +0 club (54, 10, D:3) a +0 dagger a +0 mace a +0 mace a +0 ring mail a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 14 stones (10, 32, D:4) a +0 rapier a +0 chain mail (12, 33, D:4) a +0 dagger a +2 robe of magic resistance (13, 7, D:4) a stone (13, 31, D:4) 22 bolts (15, 9, D:4) a +0 dagger 3 stones a +0 club a +0 short sword a +0 dagger (15, 10, D:4) 2 stones (16, 8, D:4) a +0 whip a stone (16, 9, D:4) a +0 mace a +0 ring mail (20, 37, D:4) 21 poisoned needles (23, 36, D:4) 25 arrows (25, 1, D:4) an uncursed amulet of inaccuracy (26, 5, D:4) a +0 short sword 2 stones (31, -2, D:4) a +0 pair of gloves (33, 4, D:4) 17 sling bullets (38, 3, D:4) the +9 short sword "Juewiq" {flame, *Slow rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It may slow you when you take damage. (48, 22, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 blowgun (0, 1, D:5) 12 arrows (2, -3, D:5) a +0 leather armour (4, 6, D:5) a +0 flail of venom a +0 leather armour (9, -19, D:5) a cursed +0 leather armour (12, -4, D:5) a +0 ring mail (14, -21, D:5) a +0 helmet (18, 33, D:5) a +0 robe (20, -7, D:5) a +0 war axe (24, 10, D:5) a +0 ring mail (24, 11, D:5) an uncursed ring of teleportation (27, -7, D:5) 23 sling bullets (31, 14, D:5) a book of Maledictions (38, -15, D:5) a +0 giant club (42, 6, D:5) a cursed +0 dagger (52, -9, D:5) 23 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 1, D:6) a tomahawk (0, 2, D:6) a +0 hand axe (1, 3, D:6) a +0 hand axe 2 tomahawks a +0 leather armour (6, -11, D:6) a +0 short sword (15, -11, D:6) 27 bolts (17, 9, D:6) a +0 leather armour (18, -2, D:6) a +0 leather armour (28, 35, D:6) a +0 whip (29, 38, D:6) 13 stones (30, 24, D:6) a +1 hunting sling of velocity (41, 33, D:6) 27 arrows (49, 2, D:6) a +0 mace (56, 31, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) 16 stones (1, 44, D:7) a cursed +0 mace a +0 robe (7, 54, D:7) a cursed +5 great sword a +0 robe of cold resistance (11, 30, D:7) a +4 short sword a +0 robe (13, 29, D:7) a cursed +0 falchion a +0 robe (13, 34, D:7) a +0 dagger a +0 robe (13, 35, D:7) a +0 short sword a +0 chain mail (13, 36, D:7) a +0 giant spiked club (14, 16, D:7) 17 stones (21, 29, D:7) a +0 ring mail (22, -2, D:7) 25 stones (26, 16, D:7) a +2 leather armour of magic resistance (26, 44, D:7) a +0 giant club (27, 28, D:7) 25 stones (28, 27, D:7) 16 arrows (32, 24, D:7) a +0 war axe (36, 55, D:7) a cursed -3 mace (40, -1, D:7) a +0 whip a +0 leather armour (41, 0, D:7) a +0 short sword a +0 leather armour a +3 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) an uncursed staff of conjuration (3, -1, D:8) a +0 hand axe a gnoll corpse (4, -16, D:8) a +0 hand axe (8, -8, D:8) a +0 giant club (11, -12, D:8) a goblin corpse (skeletalised by now) (18, -13, D:8) a +0 hand axe 4 tomahawks of returning (18, -7, D:8) a +0 hand axe (18, -6, D:8) a +0 mace (19, -14, D:8) 18 stones (20, -13, D:8) a +0 hand axe (21, -13, D:8) a +0 hand axe (21, -12, D:8) 18 stones (30, -12, D:8) a +0 dagger a +0 robe (31, -11, D:8) a +0 long sword a +0 chain mail (43, -4, D:8) a large rock (48, -3, D:8) a large rock the Ecumenical Temple a bailey (0, 0, Bailey) 2 tomahawks of returning (unseen) (2, 0, Bailey) 2 tomahawks of returning (unseen) (2, 2, Bailey) 4 tomahawks of returning (2, 6, Bailey) a tomahawk of returning (4, -4, Bailey) a tomahawk of returning (4, 4, Bailey) a +0 hand axe (unseen) (4, 8, Bailey) a +0 war axe (unseen) (4, 12, Bailey) a +0 war axe (still there?) a cursed +0 war axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a hobgoblin corpse (still there?) a gnoll corpse (still there?) (6, -2, Bailey) 3 tomahawks of returning (unseen) (6, 0, Bailey) a tomahawk of returning (6, 2, Bailey) 3 tomahawks of returning (6, 8, Bailey) 2 tomahawks of returning (9, 3, Bailey) 3 tomahawks of returning