Fandomethor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -14, D:1) a +0 dagger (10, 6, D:1) a +0 club (12, -13, D:1) 22 stones (20, -20, D:1) a +0 dagger (23, -1, D:1) a +0 club (24, 5, D:1) 15 stones (25, 4, D:1) a +0 club (27, 6, D:1) a +0 animal skin (27, 10, D:1) 3 stones (32, -12, D:1) a +0 dagger (35, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (1, 11, D:2) a +0 helmet (5, -4, D:2) a +0 club (8, -17, D:2) a +0 falchion (13, -24, D:2) 15 stones (13, -22, D:2) a +0 dagger 2 stones (16, -21, D:2) a stone (18, -21, D:2) 2 stones (30, 22, D:2) a +2 dagger of venom (32, -28, D:2) a stone (33, -30, D:2) a stone (34, -33, D:2) a +0 short sword (35, -17, D:2) a +0 club (41, 20, D:2) a cursed -3 dagger (44, 2, D:2) a +0 club (46, 7, D:2) a +0 scimitar (62, 3, D:2) a cursed -3 whip (62, 16, D:2) a +0 long sword Level 3 of the Dungeon (2, 31, D:3) a +0 ring mail (3, 21, D:3) a cursed +0 leather armour (6, 18, D:3) 13 poisoned needles (19, -2, D:3) a +0 hand axe (23, 17, D:3) a +0 club (33, -10, D:3) a +0 short sword (39, 24, D:3) a +0 club (44, 5, D:3) 14 stones Level 4 of the Dungeon (2, 14, D:4) a +0 club (8, 0, D:4) a wand of paralysis (9/24) (16, 20, D:4) a +0 trident (18, 21, D:4) a +0 falchion a cursed +0 leather armour a +0 war axe (18, 24, D:4) a tomahawk (18, 27, D:4) a +0 trident (19, 20, D:4) a +0 hunting sling (19, 21, D:4) a +0 club 2 tomahawks a +0 leather armour a +0 club (19, 28, D:4) a +0 hand axe a +0 scale mail a +0 club a +0 club a +0 club (19, 29, D:4) a +0 hand axe (20, 39, D:4) 12 stones (25, 17, D:4) a +0 falchion (30, 45, D:4) a wand of paralysis (14/24) (32, 29, D:4) a +0 scale mail (35, 30, D:4) a +0 spear (36, 31, D:4) a +0 flail a +0 flail (37, 30, D:4) 2 throwing nets (39, 30, D:4) a +0 ring mail (47, 9, D:4) a +0 hand axe (55, 44, D:4) an uncursed ring of loudness (58, 14, D:4) a +0 robe Level 5 of the Dungeon [Shop] Lymawkam's Magic Scroll Boutique a scroll of recharging (133 gold) a scroll of fear (49 gold) a scroll of summoning (133 gold) a scroll of recharging (133 gold) a scroll of recharging (133 gold) a scroll of summoning (133 gold) a scroll of enchant weapon (105 gold) (0, 0, D:5) 2 scrolls of random uselessness a scroll of amnesia 2 scrolls of immolation a scroll of noise (2, 8, D:5) a wand of acid (10/15) (6, -13, D:5) a +0 scythe (8, -17, D:5) 20 stones (16, -6, D:5) a +0 chain mail (16, -2, D:5) a wand of flame (3/48) (26, -10, D:5) 22 sling bullets (43, 0, D:5) the cursed +0 falchion of the Depths {flame, rPois rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. Level 6 of the Dungeon (1, 16, D:6) a +0 giant club (10, 1, D:6) a +0 dagger a +0 robe (10, 2, D:6) a +0 leather armour (12, -1, D:6) a +0 short sword a +0 falchion a +0 ring mail (14, 16, D:6) a +0 whip a +0 scale mail (15, 15, D:6) a +0 club (17, 15, D:6) a +0 dagger a +1 robe of positive energy 22 stones (19, 4, D:6) a +0 trident a +0 dagger a +0 robe (23, 9, D:6) a wand of disintegration (10/24) (34, 5, D:6) a +0 robe (39, -1, D:6) a scroll of immolation (48, 19, D:6) a +0 centaur barding (56, 26, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) 13 stones (5, -25, D:7) a +2 mace of holy wrath (5, 8, D:7) a +0 robe (6, -15, D:7) a +0 flail a +0 scale mail (10, -8, D:7) a +3 dagger of distortion a +0 robe (12, -25, D:7) 21 stones (13, -17, D:7) a cursed -2 whip (13, -6, D:7) a +0 flail (14, -21, D:7) 6 tomahawks (14, -18, D:7) a +0 falchion a cursed -1 ring mail (14, -6, D:7) a +0 dagger (18, -12, D:7) a +0 club a +0 flail a +0 falchion (18, -11, D:7) a +0 dagger a +0 robe (19, -11, D:7) a cursed +0 mace a +0 ring mail (21, -22, D:7) a +0 whip (21, -18, D:7) a +0 flail (23, 21, D:7) a +0 club a +0 hand axe a +2 dagger of protection a +0 robe (26, -6, D:7) a wand of lightning (4/15) (30, -21, D:7) a +0 dagger a cursed +0 chain mail a +0 whip a +0 flail a +3 leather armour of positive energy a +0 chain mail a +0 whip (36, -19, D:7) a +0 animal skin (38, 12, D:7) a +1 whip of flaming a +0 robe a wand of iceblast (7/15) (42, -1, D:7) 22 sling bullets (46, 6, D:7) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (58, -3, D:7) a +0 trident (58, 0, D:7) a +0 flail a +0 leather armour (63, -6, D:7) a +0 club a +0 leather armour a +0 flail a +0 ring mail a +0 hand axe a +0 plate armour a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (0, 42, D:8) a wand of disintegration (13/24) (14, 16, D:8) a +0 hand axe (14, 18, D:8) a +0 spear (15, 17, D:8) a +0 club (15, 18, D:8) a +0 halberd (17, 30, D:8) a +0 scale mail (18, 39, D:8) 4 tomahawks (26, 20, D:8) a +0 giant club a +0 giant spiked club (41, 44, D:8) a +0 mace Level 9 of the Dungeon (11, -5, D:9) a crystal ball of energy (12, 12, D:9) a +3 scimitar of flaming a +0 robe (19, -5, D:9) 17 stones (21, -20, D:9) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (26, -2, D:9) a scroll of amnesia (30, -10, D:9) a +0 giant club (32, -20, D:9) a +0 trident (34, -3, D:9) a tomahawk (35, -16, D:9) an uncursed ring of teleportation (35, -3, D:9) a tomahawk (36, -3, D:9) a tomahawk (40, -3, D:9) a +0 war axe (43, -4, D:9) a +1 great sword of holy wrath (46, 5, D:9) a +0 quarterstaff (50, -11, D:9) a +0 war axe (56, -17, D:9) 12 poisoned needles (56, -4, D:9) a +2 buckler Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (0, 1, D:10) a +0 scimitar a +0 plate armour a +0 flail (6, 4, D:10) a +0 battleaxe (unseen) (7, -5, D:10) a +0 dagger a +0 leather armour (7, 2, D:10) a cursed -2 mace (8, 1, D:10) a +0 robe (10, -10, D:10) a +0 leather armour (16, -8, D:10) a +0 plate armour a cursed -2 long sword (17, -10, D:10) a +0 hand axe (17, -8, D:10) a +0 falchion (18, 14, D:10) a wand of lightning (6/15) (20, -10, D:10) a cursed +0 leather armour a +0 hand axe of electrocution (22, 1, D:10) a +0 whip a +0 scale mail a +0 short sword a +0 plate armour (23, 1, D:10) a +0 club (24, -2, D:10) a +0 short sword (30, 37, D:10) a +0 spear (34, -11, D:10) a +3 hand axe a +0 robe a cursed +0 flail a +0 robe a cursed +2 long sword a +0 robe a +3 great sword a +0 robe a -1 halberd a +0 animal skin (39, -15, D:10) a +0 leather armour (39, -11, D:10) a +0 giant club a +0 giant club (43, 20, D:10) a +0 giant club a +0 dire flail (55, -1, D:10) a +0 mace a +0 leather armour (59, 1, D:10) a +0 club a +0 mace (59, 2, D:10) a +0 club a +0 ring mail a +0 mace a +0 leather armour Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 short sword a cursed -1 leather armour (0, 1, Orc:1) a +0 club (1, -1, Orc:1) a +0 short sword (1, 0, Orc:1) a +0 dagger a +0 robe (1, 1, Orc:1) a +0 dagger a +0 robe (2, -2, Orc:1) a +0 giant club (2, 0, Orc:1) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (3, -1, Orc:1) a +0 giant club (3, 0, Orc:1) a +0 dagger a +1 robe of resistance (5, -20, Orc:1) an uncursed ring of wizardry an ice cave (0, 0, IceCv) a scroll of amnesia