Fandomethor Level 1 of the Dungeon (0, 0, D:1) a throwing net (1, -5, D:1) 17 arrows (8, 0, D:1) a +0 short sword 3 stones (8, 5, D:1) a stone (8, 6, D:1) a stone (9, 9, D:1) a +0 dagger (12, 14, D:1) a +0 club (13, 16, D:1) a stone (13, 17, D:1) a stone (14, 16, D:1) a stone (25, 20, D:1) a +0 club (29, -9, D:1) a +0 club (35, -14, D:1) a +0 scale mail (39, 25, D:1) 6 large rocks (41, 24, D:1) a +0 club (45, 9, D:1) a +0 club (49, 5, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) 20 sling bullets (9, -8, D:2) 24 stones (20, 10, D:2) a +0 club (20, 14, D:2) a stone (21, 14, D:2) 19 stones (22, -33, D:2) a +0 club (23, -34, D:2) a +0 dagger a +0 dagger a +0 hunting sling 23 stones a +0 club (23, -32, D:2) a cursed -1 club (24, -33, D:2) a +0 club a +1 animal skin a +0 helmet (27, 10, D:2) a stone (28, -7, D:2) a +0 robe (29, 1, D:2) a +0 club (35, -27, D:2) a +0 leather armour (36, -30, D:2) a +0 short sword (38, 14, D:2) a stone a +0 dagger (43, -7, D:2) a +0 halberd (44, -7, D:2) a +0 spear (45, -7, D:2) a cursed -1 flail (47, 10, D:2) a +0 ring mail (48, 9, D:2) 14 poisoned needles (49, 9, D:2) a +0 ring mail (49, 10, D:2) a +0 dagger (49, 11, D:2) a +0 club (49, 16, D:2) 26 arrows (50, 11, D:2) a stone a +0 club (50, 13, D:2) a +0 club (50, 14, D:2) 2 stones (50, 17, D:2) 4 javelins (51, 12, D:2) 2 stones (52, 10, D:2) a +0 hunting sling (54, -17, D:2) a cursed +0 dagger (56, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 16, D:3) 23 stones (9, 16, D:3) a +0 plate armour (13, 22, D:3) 14 poisoned needles (17, 14, D:3) a stone (17, 16, D:3) a stone (17, 17, D:3) a stone (19, 19, D:3) a +0 short sword (23, 24, D:3) 18 stones (27, 34, D:3) a stone (28, 38, D:3) a +0 club (31, 11, D:3) a +0 ring mail (34, 23, D:3) a +0 hunting sling (45, 10, D:3) 18 bolts Level 4 of the Dungeon [Shop] Orchojao's Armour Emporium a +1 pair of gloves of archery (165 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) the cursed +0 buckler "Jolit" {MR+ SInv Stlth+} (211 gold) It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. a cursed +0 leather armour (10 gold) a +0 plate armour (230 gold) a +0 robe (7 gold) a +0 pair of gloves (45 gold) a +3 plate armour of cold resistance (450 gold) a +0 helmet (45 gold) (0, 0, D:4) a +0 leather armour (1, 30, D:4) a cursed -1 halberd (2, 7, D:4) a +0 hand axe (3, 30, D:4) a cursed +0 whip (4, 32, D:4) a +0 spear (11, 34, D:4) 17 stones (12, 32, D:4) a +1 whip of electrocution a +0 robe (36, -4, D:4) 2 curare-tipped needles (44, -23, D:4) a +0 chain mail (50, 35, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Niq Joyrgh's Armour Emporium the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1396 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a cursed +0 pair of gloves (19 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +1 chain mail of fire resistance (214 gold) the +1 plate armour of the Duchess {+Fly} (482 gold) It lets you fly. a +0 plate armour (299 gold) a +4 plate armour of magic resistance (650 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) [Shop] Dokku's Antique Armour Emporium a +2 chain mail of magic resistance (559 gold) a +0 robe (18 gold) a +1 pair of boots (299 gold) a +0 pair of boots (117 gold) a +2 cloak of magic resistance (559 gold) a +0 ring mail (104 gold) a +0 ring mail (104 gold) a +2 pair of boots of flying (559 gold) a +0 pair of gloves of dexterity (299 gold) a +0 chain mail (117 gold) a +0 chain mail (117 gold) a +0 scale mail (104 gold) [Shop] Deerr's Antique Armour Emporium the +6 chain mail of Distant Worlds {rC- Str+6 Int+4} (1665 gold) It affects your strength (+6). It affects your intelligence (+4). It makes you vulnerable to cold. a +0 pair of gloves (135 gold) a +0 robe (21 gold) a +2 plate armour of cold resistance (1200 gold) a +0 ring mail (120 gold) a +0 buckler (135 gold) the +5 scale mail "Pyreeg" {Dex+5} (1395 gold) It affects your dexterity (+5). a cursed +0 robe (3 gold) [Shop] Cixzirorr's Weapon Shop the +4 Vampire's Tooth {vamp} (720 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 hunting sling (18 gold) a +0 falchion (36 gold) a +5 blowgun (354 gold) a +0 club (12 gold) the cursed +0 hand crossbow "Cicvonor" {flame, rPois Dex+3} (249 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. a +2 hand axe of flaming (208 gold) 16 bolts (38 gold) a +0 war axe (42 gold) (0, 0, D:5) an arrow (1, -7, D:5) 20 poisoned needles (1, 1, D:5) 2 arrows (1, 3, D:5) a +0 shortbow 11 arrows (20, 1, D:5) a +0 mace a +0 war axe (20, 2, D:5) a +0 club (36, -7, D:5) a +0 dagger (43, -22, D:5) 24 arrows (44, -10, D:5) a +0 dagger (44, -8, D:5) 13 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 whip (6, 18, D:6) a +0 dagger (8, 9, D:6) a +0 hand axe (12, 26, D:6) a +0 ring mail (14, 44, D:6) 21 bolts (18, -6, D:6) a +0 ring mail (57, 14, D:6) a +0 spear (59, 18, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (2, -13, D:7) a hound corpse (skeletalised by now) (14, -2, D:7) 10 stones (21, 6, D:7) a cursed +0 leather armour (29, 9, D:7) a cursed +0 spear (30, 13, D:7) a cursed +0 robe (40, -8, D:7) a +0 ring mail (41, -10, D:7) a +0 dagger a +0 robe (41, -8, D:7) a +0 dagger (46, -1, D:7) a cursed +0 plate armour (47, -6, D:7) the +7 war axe "Bung" {holy, Dex+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It makes you more stealthy. (53, 21, D:7) a cursed -2 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a hound corpse