Fandomethor Level 1 of the Dungeon (9, -16, D:1) a +0 club (10, -20, D:1) a +0 dagger (11, -23, D:1) a +0 ring mail (11, 13, D:1) 18 stones (13, -16, D:1) 15 stones (19, -24, D:1) a cursed +0 whip (20, -7, D:1) a +0 whip (22, -24, D:1) a +0 short sword of electrocution (23, -24, D:1) a stone (24, -24, D:1) a stone (25, 5, D:1) a +0 club (31, -14, D:1) a +0 spear (33, 12, D:1) a +0 robe (34, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 1, D:2) a +0 scale mail (9, 3, D:2) a +0 scale mail (13, 4, D:2) a +0 club (15, -6, D:2) a +0 ring mail (15, 16, D:2) a +0 dagger (18, -8, D:2) a +0 animal skin (33, 19, D:2) 3 needles of confusion (34, 24, D:2) a +0 scale mail (35, -12, D:2) 13 arrows (44, -19, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a cursed +0 whip (11, 14, D:3) 2 stones (14, 12, D:3) a +0 short sword (15, 13, D:3) a stone (16, 2, D:3) a +0 ring mail (20, 38, D:3) a +0 robe (26, 20, D:3) a +0 leather armour (30, 20, D:3) a +0 club (30, 43, D:3) 21 bolts (32, 6, D:3) a +0 falchion (44, 9, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) the +1 leather armour of Patterns {rF- rC+ rN+} It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (14, 7, D:4) a +0 falchion (15, 39, D:4) a +0 giant club (17, 36, D:4) a +0 leather armour (18, 41, D:4) a +0 ring mail (31, 11, D:4) a +0 giant club (35, 35, D:4) a +0 flail of venom a +0 chain mail (35, 45, D:4) 12 poisoned needles (46, 1, D:4) a +0 club a +0 chain mail (48, 30, D:4) a +0 leather armour (55, 4, D:4) 5 tomahawks Level 5 of the Dungeon (5, 41, D:5) a throwing net (9, 10, D:5) a +0 long sword (11, 17, D:5) a +0 hand axe a +0 leather armour (12, 31, D:5) 24 stones (22, 13, D:5) 18 arrows (25, 34, D:5) a +0 short sword a cursed +0 scale mail (26, 35, D:5) a +0 leather armour (26, 37, D:5) a +0 club (28, 35, D:5) a +0 dagger of electrocution a +0 scale mail (30, 35, D:5) a +0 giant club (46, 17, D:5) 18 stones (56, 17, D:5) a +0 falchion (58, 14, D:5) a +0 club a +0 scale mail (58, 15, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 centaur barding (2, 12, D:6) a +1 whip of flaming a +0 robe (5, 36, D:6) a +0 quarterstaff (7, 38, D:6) a scroll of noise (10, -1, D:6) 11 poisoned needles (15, 19, D:6) a +0 dagger a +0 robe (15, 21, D:6) a +0 whip (16, 22, D:6) a +0 whip (38, 23, D:6) a +0 ring mail (39, -14, D:6) a +0 ring mail (42, -2, D:6) 19 gold pieces (44, 40, D:6) a +0 ring mail (45, 1, D:6) a +2 robe of magic resistance Level 7 of the Dungeon (0, 0, D:7) 22 sling bullets (0, 9, D:7) 23 arrows (6, 20, D:7) a +0 giant club a cursed -3 giant spiked club (11, 22, D:7) 17 stones (13, 32, D:7) a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (13, 34, D:7) a +0 club a +0 ring mail (14, 32, D:7) a +0 dagger of venom a +0 robe (14, 34, D:7) a +0 hand axe an orc corpse (skeletalised by now) (20, 38, D:7) an iguana corpse (skeletalised by now) (26, 27, D:7) 4 chunks of flesh a troll skeleton (26, 31, D:7) a hound corpse (27, 26, D:7) 3 large rocks 2 chunks of flesh a cyclops skeleton (28, 38, D:7) a +0 mace an orc corpse (skeletalised by now) (29, 32, D:7) a +3 shortbow of flaming (29, 33, D:7) an uncursed staff of air (30, 33, D:7) the ring of Peace {rElec Int+5 Dex+2} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It insulates you from electricity. (31, 32, D:7) a +1 quarterstaff of draining (31, 33, D:7) a cursed ring of teleportation (34, 30, D:7) a +0 war axe (35, 34, D:7) a +0 dire flail 7 tomahawks of returning a +0 chain mail (36, 26, D:7) a +0 robe (36, 29, D:7) a +0 giant club (36, 35, D:7) a +0 chain mail an orc skeleton (36, 36, D:7) a +0 war axe a +0 plate armour (38, 30, D:7) a +0 rapier