Fandomethor Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 0, D:1) a stone (6, 0, D:1) 3 stones (9, 9, D:1) a +0 club (10, 19, D:1) a +0 club (20, -6, D:1) a +0 ring mail (26, -8, D:1) a +0 leather armour (27, -11, D:1) a +0 short sword (28, -12, D:1) a +0 club (34, -13, D:1) 9 bolts (35, -1, D:1) a +0 hunting sling (36, -1, D:1) 15 stones (37, 18, D:1) a +0 short sword (37, 19, D:1) a stone (38, 19, D:1) a stone (42, 17, D:1) a stone (58, 22, D:1) 4 stones (62, 21, D:1) a +0 hunting sling Level 2 of the Dungeon (9, -27, D:2) a +0 short sword (15, -6, D:2) 6 javelins (22, -13, D:2) a +0 club (32, -21, D:2) a stone (35, -23, D:2) a stone (42, -26, D:2) a +0 dagger (43, -21, D:2) 4 large rocks (67, -6, D:2) 17 bolts Level 3 of the Dungeon (0, 0, D:3) 11 bolts (12, 1, D:3) a +0 whip (13, 7, D:3) 10 stones (16, 1, D:3) a +0 quarterstaff (18, 10, D:3) a +0 short sword (21, 9, D:3) a +0 dagger (22, 8, D:3) a +0 leather armour 2 stones (30, 7, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe (34, 9, D:3) a +0 flail a +0 chain mail (34, 10, D:3) a +0 club (37, 23, D:3) a +0 club a +0 mace a +0 scale mail (41, -2, D:3) a +0 club (43, 10, D:3) a +0 hand axe (46, 32, D:3) 8 javelins (49, 29, D:3) 23 stones Level 4 of the Dungeon (0, 0, D:4) 7 stones (6, -4, D:4) a +0 hunting sling (8, -35, D:4) 22 bolts (9, -10, D:4) 16 stones (12, 3, D:4) a +0 whip (13, 3, D:4) a potion of lignification (18, -8, D:4) 21 sling bullets (19, -5, D:4) a +0 pair of gloves (22, -19, D:4) a +4 quarterstaff of chaos (23, -17, D:4) a +0 mace (26, 3, D:4) a +0 dagger a +0 ring mail (27, 3, D:4) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (28, -35, D:4) 18 stones (28, -15, D:4) 7 stones (28, 3, D:4) a +0 flail a +0 leather armour (31, -20, D:4) a +0 scale mail (32, -33, D:4) a +0 war axe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 scale mail a +0 mace (39, -28, D:4) a +0 falchion a +0 chain mail (39, -27, D:4) a cursed -3 dagger a +0 club (42, -36, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +1 hand axe of venom (1, -24, D:5) a +0 war axe a +0 leather armour (1, -23, D:5) a +0 dagger a +0 robe (1, -22, D:5) a cursed -3 mace (2, -37, D:5) a cursed -3 dagger a +2 robe of positive energy (2, -22, D:5) a +0 dagger a +0 robe (5, -34, D:5) a +0 flail a +0 leather armour (5, -33, D:5) a +0 club a +0 dagger (6, -37, D:5) a +0 morningstar (13, -51, D:5) a scroll of amnesia (18, -48, D:5) an uncursed ring of wizardry (23, -37, D:5) a +0 falchion (33, -25, D:5) a +0 dagger a +0 robe (36, -31, D:5) 24 stones (38, -10, D:5) a +0 dagger (48, -32, D:5) 7 needles of sleeping (50, -29, D:5) a +1 dagger of draining (52, -38, D:5) a wand of paralysis (14/24) (56, -43, D:5) 24 stones (56, -31, D:5) a wand of iceblast (4/15) a wand of paralysis (6/24) (56, -15, D:5) 18 arrows (58, -53, D:5) a +0 mace (59, -17, D:5) 27 arrows (69, -25, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (8, -22, D:6) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (13, -30, D:6) a +0 ring mail (15, -6, D:6) a +0 giant club (21, -13, D:6) a stone (21, -12, D:6) 2 stones (23, -11, D:6) a stone (24, -10, D:6) a +0 flail 16 stones an orc skeleton (25, -12, D:6) a +0 dagger a +0 robe (28, -34, D:6) a +0 club a +0 whip a gnoll corpse Level 7 of the Dungeon (6, -14, D:7) a +0 dagger a +0 scale mail (11, -37, D:7) a +0 robe the Ecumenical Temple