Fandomethor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +0 animal skin a +0 falchion (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a manual of Earth Magic (19, 1, D) a +0 halberd (19, 16, D) a +2 chain mail of fire resistance (19, 17, D) +1 swamp dragon scales (20, 0, D) a +0 pair of gloves of archery (20, 1, D) a sack of spiders (20, 16, D) a book of Flames (20, 17, D) an uncursed staff of power (21, 0, D) a +0 long sword (21, 1, D) a +0 short sword (21, 16, D) a +3 plate armour of positive energy (21, 17, D) an uncursed staff of summoning (22, 0, D) a +2 ring mail of fire resistance (22, 1, D) a book of Fire (22, 16, D) a +1 ring mail of poison resistance (22, 42, D) a +3 glaive (unseen) (23, 0, D) a box of beasts (23, 1, D) a Necronomicon (23, 16, D) a +3 bardiche of venom (23, 17, D) an uncursed amulet of harm (23, 18, D) a +2 trident of holy wrath (23, 42, D) a cursed +2 halberd (unseen) (23, 43, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (23, 44, D) a +2 rapier of draining (unseen) (24, 0, D) a +0 short sword (24, 1, D) a +3 falchion of slicing (24, 16, D) the +1 morningstar "Myoch" {crush, rElec Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. (24, 18, D) a +3 leather armour of magic resistance (24, 42, D) the +8 scythe "Jaerr" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (unseen) (24, 43, D) a +5 amulet of reflection (24, 44, D) a +3 antimagic war axe the +6 scimitar of Diet Blood {holy, Int+5 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It makes you less stealthy. a +1 scimitar of electrocution a +0 great mace a +0 chain mail a potion of blood (25, 0, D) a book of Enchantments (25, 1, D) the ring of Xaegox {rF+ rC+ Stlth+} [ring of protection from cold] It protects you from fire. It protects you from cold. It makes you more stealthy. (25, 16, D) a +1 quarterstaff of speed (25, 17, D) the +1 leather armour "Haggegoy" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (25, 18, D) a cursed staff of wizardry (25, 43, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (25, 45, D) a +0 short sword (unseen) (26, 0, D) a +0 hand axe (26, 1, D) a +1 glaive (26, 17, D) a +2 arbalest of freezing (26, 21, D) a +3 double sword of protection (27, 1, D) a book of Beasts (27, 15, D) the ring "Mupsaedae" {Str+6 Dex-3 Stlth-} [ring of loudness] It affects your strength (+6). It affects your dexterity (-3). It makes you less stealthy. an uncursed ring of protection from magic the amulet "Sykym" {Spirit +Inv Str+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It lets you turn invisible. (27, 16, D) a +3 war axe of chopping (27, 17, D) the +4 battleaxe of the Endless March {freeze, rElec rF++ MP+9 Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (28, 0, D) a book of Battle (28, 1, D) an uncursed staff of fire (28, 16, D) a +2 robe of resistance (29, 1, D) a +0 trident (29, 9, D) a +0 trident of protection (29, 11, D) a +0 battleaxe of freezing (unseen) (29, 12, D) a +0 vampiric halberd (unseen) (29, 16, D) a +2 mace of protection (29, 17, D) a sack of spiders (30, 10, D) the cursed +3 quarterstaff of the Vaults {chaos, rElec rF+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (30, 11, D) a +1 antimagic long sword (still there?) a +1 antimagic long sword (still there?) a +0 long sword (still there?) a +0 mace (still there?) a +1 vampiric short sword (still there?) a +0 trident (still there?) a yellow draconian corpse (still there?) a yellow draconian corpse (still there?) a green draconian corpse (skeletalised by now) (still there?) (30, 12, D) a +0 war axe a +0 cloak (30, 13, D) a +0 hand axe (31, 9, D) a +0 halberd (unseen) (31, 10, D) a +5 scythe of slicing (unseen) (31, 11, D) a +2 dagger of venom (unseen) (31, 12, D) a +5 double sword of holy wrath (still there?) a +5 double sword of holy wrath (still there?) a +2 antimagic scimitar (still there?) (31, 13, D) a +0 dire flail (unseen) (34, 28, D) an uncursed staff of power (35, 14, D) a +0 dagger of flaming (35, 15, D) a +0 dagger of speed (35, 28, D) a +1 plate armour of magic resistance (35, 29, D) the amulet "Qarupp" {Acrobat +Blink Str+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+4). It lets you blink. (36, 0, D) a crystal ball of energy (36, 14, D) an uncursed staff of conjuration (36, 15, D) the +2 flail of Causality {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (36, 29, D) a +1 ring mail of cold resistance (37, 0, D) a book of Death (37, 14, D) a +0 scale mail of poison resistance (37, 15, D) a +0 arbalest of freezing (37, 28, D) a +5 spear of piercing (37, 29, D) a lamp of fire (38, 0, D) a +0 chain mail (38, 1, D) a +0 war axe (38, 14, D) a Young Poisoner's Handbook (38, 15, D) an uncursed staff of earth (38, 28, D) a lightning rod (4/4) (38, 29, D) a +6 blowgun (39, 0, D) a book of Frost (39, 1, D) a +3 plate armour of magic resistance (39, 2, D) the ring "Moran" {Ice Int+6} [ring of ice] It enhances your ice magic. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). a +2 demon trident of venom (39, 14, D) an uncursed staff of air (39, 15, D) a fan of gales (39, 28, D) a +2 leather armour of poison resistance (39, 29, D) a +2 glaive of chopping (40, 0, D) a book of Frost (40, 1, D) a +4 plate armour of positive energy (40, 14, D) an uncursed ring of poison resistance (40, 15, D) an uncursed staff of wizardry (40, 28, D) an uncursed staff of power (40, 29, D) the +12 hand crossbow of Dithmenos's Approval {elec, -Tele rC++ MR+++ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (41, 1, D) an uncursed staff of summoning (41, 14, D) the cursed +1 quarterstaff "Vocylid" {crush, MP+9 Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your magic capacity (+9). It has a curse placed upon it. (41, 15, D) a lightning rod (4/4) (41, 28, D) an uncursed staff of wizardry (41, 29, D) a +0 war axe of draining (42, 0, D) a +2 scale mail of magic resistance (42, 1, D) a lamp of fire (42, 14, D) an uncursed ring of protection from cold (42, 15, D) a +1 broad axe of freezing (42, 28, D) a +0 shortbow of velocity (42, 29, D) an uncursed staff of power (43, 14, D) a lightning rod (4/4) (43, 15, D) a lamp of fire (43, 28, D) an uncursed staff of earth (43, 29, D) a +1 robe of magic resistance (44, 9, D) 2 bolts (44, 10, D) a +0 dire flail a +1 hand crossbow of freezing a +0 plate armour a +0 arbalest the +10 spear "Dacsiker" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. 15 bolts a +3 long sword a +0 chain mail a +0 large shield an uncursed ring of flight 3 large rocks a +1 battleaxe a +0 chain mail a +0 battleaxe a +0 plate armour a +0 great mace a +0 chain mail a +0 war axe a +2 longbow of flaming a +0 chain mail a +0 broad axe a +0 plate armour a +1 great sword the +5 ring mail of the Shining Light {rElec rC+ rN++ Str-2} It affects your strength (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. a +3 scimitar of holy wrath a +0 plate armour (44, 11, D) a +0 war axe a +0 plate armour a cursed +0 shield a +0 battleaxe a +0 plate armour a cursed -1 great mace a +0 plate armour (44, 28, D) the +5 hunting sling of the Ass {flame, rF+ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. (44, 38, D) a +1 whip of holy wrath a +0 robe (45, 10, D) a +0 great mace a +0 plate armour (45, 11, D) a +7 antimagic falchion a +1 scimitar of holy wrath (45, 23, D) (unseen) (45, 24, D) 2 silver tomahawks a +2 hunting sling of flaming (45, 25, D) a +7 scimitar of slicing (45, 38, D) an apis corpse (skeletalised by now) (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (45, 39, D) a +1 falchion of flaming (still there?) a +1 falchion of flaming (still there?) a +2 scimitar of electrocution (still there?) (49, 0, D) a phial of floods (49, 1, D) a book of Frost (49, 12, D) a lamp of fire (49, 24, D) the Handbook of Boosts and the Glacier Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Ice Form Ice/Transmutation 4 e - Excruciating Wounds Charms/Necromancy 5 Trog disapproves of the use of such an item. (49, 37, D) a book of Clouds (50, 1, D) a crystal ball of energy (50, 12, D) a cursed staff of conjuration (50, 13, D) an uncursed ring of stealth (50, 24, D) a +2 ring of strength (50, 25, D) a +0 long sword (50, 28, D) a +1 rapier of speed a +0 robe (50, 36, D) a fan of gales (50, 37, D) the cursed +0 helmet "Yromub Doux" {-Tele rPois Str+8 Slay+6} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (50, 41, D) a +0 giant club (still there?) a +3 great sword of flaming (still there?) (50, 42, D) a +0 rapier (unseen) (50, 43, D) 2 large rocks (51, 0, D) an uncursed staff of energy (51, 1, D) an uncursed staff of power (51, 12, D) a book of Summonings (51, 13, D) a +0 hand axe of chopping (51, 24, D) the ring "Berch" {rPois MR+ Str-4 Stlth+} [ring of protection from magic] It affects your strength (-4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 25, D) the cursed +0 large shield of Broken Taboos {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (51, 26, D) a +0 trident (51, 29, D) a +3 long sword of electrocution a +3 antimagic scimitar (51, 37, D) an uncursed staff of energy (51, 40, D) a cursed -2 giant club a +0 giant club (51, 41, D) a +2 battleaxe of freezing a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club (51, 42, D) the +12 hand axe "Transmigrator" {chop, +Inv} (still there?) It inflicts extra damage upon your enemies. It lets you turn invisible. the +12 hand axe "Transmigrator" {chop, +Inv} (still there?) It inflicts extra damage upon your enemies. It lets you turn invisible. the +8 autumn katana {slice, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. (51, 43, D) a large rock a +0 robe (52, 0, D) a +0 short sword (52, 1, D) Myaneij's Reference Book on the Excruciating Traveller Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Teleport Other Translocation 3 d - Bolt of Fire Conjuration/Fire 6 Trog disapproves of the use of such an item. (52, 12, D) a +1 halberd of freezing (52, 13, D) a lightning rod (4/4) (52, 24, D) a cursed staff of fire (52, 25, D) an uncursed staff of summoning (52, 37, D) a +0 trident (still there?) the +2 helmet "Iggat Rany" {rC+ Int+2} (still there?) It affects your intelligence (+2). It protects you from cold. (52, 41, D) 4 large rocks (52, 42, D) a +2 morningstar of crushing (still there?) 3 large rocks (still there?) (52, 43, D) a +0 giant club (53, 0, D) a lamp of fire (53, 1, D) a +5 trident of venom (53, 7, D) a +0 dagger (unseen) (53, 8, D) an arrow (53, 12, D) a book of Transfigurations (53, 13, D) a +4 great sword of flaming (53, 24, D) a lightning rod (4/4) (53, 25, D) the +1 helmet of Dodim {Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (53, 36, D) a book of Fire (53, 37, D) a cursed staff of air (54, 0, D) a +3 amulet of reflection the amulet of Contentment {rF- MR- Regen+ Str+7 Dex+2} [amulet of regeneration] It affects your strength (+7). It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (54, 1, D) a +0 dagger (54, 12, D) a +2 vampiric whip (54, 23, D) a +6 ring of strength a +6 ring of strength the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 large shield +5 gold dragon scales the +7 Singing Sword a +5 demon blade (54, 24, D) a +2 shield of reflection (54, 25, D) a +2 robe of magic resistance (54, 36, D) a book of Necromancy (55, 0, D) a +0 scale mail (55, 1, D) a fan of gales (55, 8, D) a +0 long sword an arrow (55, 9, D) a +1 trident of venom a cursed -2 long sword a +0 leather armour (55, 12, D) a +6 blowgun (55, 13, D) a +2 scale mail of poison resistance (55, 24, D) the +2 helmet "Repexaoh" {rN+} It protects you from negative energy. (56, 8, D) a +2 quarterstaff of protection a +0 scale mail a +0 shortbow a -3 dagger 25 arrows a +0 leather armour a +2 antimagic falchion (56, 9, D) a +2 war axe of chopping a +0 longbow a +0 leather armour 23 arrows a +1 hand crossbow of flaming a +1 short sword of flaming a +0 ring mail (56, 18, D) a +2 antimagic mace (57, 8, D) a +0 scimitar a +0 shortbow 12 arrows a +1 ring mail of positive energy a +0 long sword an uncursed amulet of regeneration a +0 rapier a +0 rapier a +0 leather armour (57, 9, D) a +1 antimagic great sword 2 arrows (57, 16, D) a +0 trident (57, 19, D) a +0 short sword a +0 robe (59, 36, D) an uncursed staff of summoning (59, 37, D) a book of Necromancy (60, 36, D) a +3 rapier of holy wrath (60, 37, D) an uncursed staff of energy (61, 0, D) a +2 scale mail of cold resistance (61, 16, D) a book of Changes (61, 26, D) a lightning rod (4/4) (61, 30, D) a +0 falchion a cursed -2 hand axe (61, 36, D) the Almanac of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 Trog disapproves of the use of such an item. (61, 37, D) a book of Air (61, 40, D) a +0 spear of venom (unseen) (61, 41, D) 3 silver javelins (61, 42, D) the +4 long sword of Doubt {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. (61, 43, D) a throwing net (62, 1, D) a +3 short sword of venom (62, 8, D) a box of beasts (62, 9, D) a lightning rod (4/4) (62, 16, D) a +0 spear of piercing (62, 17, D) an uncursed amulet of harm (62, 26, D) a phantom mirror (62, 31, D) a +2 antimagic long sword (62, 32, D) a +2 rapier of venom (62, 37, D) an uncursed staff of fire (62, 42, D) a +4 rapier of holy wrath (still there?) a +0 battleaxe (still there?) (63, 8, D) the +6 fustibalus "Iduepreit" {flame, +Blink rC+ Str+4 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It lets you blink. (63, 16, D) a +2 morningstar of freezing (63, 17, D) an uncursed staff of conjuration (63, 26, D) a +0 falchion (63, 27, D) a +2 robe of positive energy (63, 30, D) a +0 whip (63, 31, D) a +0 club (63, 36, D) an uncursed staff of poison (63, 37, D) an uncursed staff of energy (63, 41, D) a +0 rapier (unseen) (64, 17, D) a +0 shield of protection (64, 26, D) a +3 leather armour of cold resistance (64, 27, D) an uncursed staff of poison (65, 26, D) a +2 ring of protection (68, 0, D) an uncursed staff of cold (69, 29, D) +0 acid dragon scales (69, 36, D) a phantom mirror (70, 8, D) the cursed +1 morningstar of Jamo {crush, Str+2 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (70, 11, D) a +0 giant club (70, 23, D) an arrow (70, 36, D) a crystal ball of energy (70, 37, D) a +0 spear (70, 42, D) a +0 short sword a cursed +0 robe (71, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (71, 12, D) a +0 battleaxe (71, 17, D) a book of Changes (71, 18, D) 3 large rocks (71, 21, D) 2 bolts 2 arrows (71, 22, D) an arrow (71, 27, D) an uncursed staff of cold (71, 36, D) a +0 rapier (71, 37, D) a book of Minor Magic (71, 42, D) a +1 antimagic morningstar (unseen) (71, 43, D) a +1 antimagic lajatang a +4 scimitar of electrocution (72, 9, D) a book of Enchantments (72, 16, D) an uncursed staff of fire (72, 18, D) a +0 shortbow 2 large rocks 12 arrows a +0 arbalest 16 bolts (72, 19, D) a +5 fustibalus of flaming a large rock an arrow (72, 20, D) 2 arrows (72, 23, D) a large rock (still there?) 2 bolts (still there?) an arrow (still there?) (72, 27, D) a +2 short sword of venom (72, 36, D) a +0 quarterstaff (72, 37, D) a +1 vampiric halberd (72, 42, D) the +5 hand axe of Cataclysm {flame, rPois rF++ rN+ Int-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. (72, 43, D) a +4 morningstar of protection (unseen) (73, 1, D) a +1 dagger of venom (73, 17, D) a sack of spiders (73, 18, D) a +0 arbalest (unseen) (73, 19, D) a +0 falchion of slicing (still there?) a +0 dire flail (still there?) (73, 26, D) a book of the Sky (73, 36, D) a lightning rod (4/4) (73, 41, D) a +0 dagger (unseen) (74, 3, D) a cursed +0 falchion (unseen) (74, 27, D) the +7 scimitar of Indomitability {chaos, rC+ rN++ Int-4 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-4). It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. (75, 1, D) an uncursed staff of air