Fandomethor Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, -12, D:1) a +0 dagger (15, 8, D:1) a stone (16, 6, D:1) a stone (18, -15, D:1) 15 bolts (21, -26, D:1) 19 bolts (21, -22, D:1) 19 stones (23, -38, D:1) a +0 dagger (30, -12, D:1) a +0 scale mail (44, -9, D:1) a +0 club (48, -43, D:1) a +2 hunting sling of flaming (48, -38, D:1) 15 arrows (55, -18, D:1) a cursed +0 robe Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 hunting sling "Hoifu" {flame, rF+ Str+4} (2710 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. the +8 dagger "Qememeh" {vamp, rF++ Int-4 Stlth+} (6490 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It greatly protects you from fire. It makes you more stealthy. the +2 chain mail of Byom Eli {Int+5} (3200 gold) It affects your intelligence (+5). the +0 leather armour of Modinow {Slay+2} (1740 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). (0, 0, D:2) 19 arrows (4, 3, D:2) 16 poisoned needles (12, -7, D:2) a stone (13, -8, D:2) a stone (13, -6, D:2) a +0 whip (16, -30, D:2) a +0 hand axe (22, 22, D:2) a +0 short sword (23, -25, D:2) a +0 whip (23, -23, D:2) a stone (23, -22, D:2) a stone a +0 club (31, 14, D:2) a +0 robe (32, 12, D:2) a +0 long sword (32, 14, D:2) a +0 whip (33, -16, D:2) 21 stones (39, -29, D:2) a +0 club a +0 dagger (39, -28, D:2) a +0 club (39, -27, D:2) a +0 club a +0 club (40, -29, D:2) a +0 club a +0 robe a +0 dagger Level 3 of the Dungeon (13, -15, D:3) a +0 dagger (14, -33, D:3) 17 bolts (19, -28, D:3) a +0 club (22, -5, D:3) a +0 club (22, -4, D:3) a +0 club (23, -31, D:3) a +0 chain mail (23, -5, D:3) a +0 leather armour a +0 mace a +0 flail (23, -4, D:3) 2 stones (24, -5, D:3) a +0 ring mail a +0 dagger (24, -4, D:3) a +0 leather armour a +0 dagger (24, -3, D:3) a cursed -2 club (28, -32, D:3) a +0 ring mail (28, -7, D:3) 22 stones (28, -1, D:3) 2 stones (32, -12, D:3) 14 sling bullets (36, -2, D:3) a +0 dagger (37, -37, D:3) a +0 club (41, 2, D:3) 20 stones (42, -32, D:3) a +0 club (52, -19, D:3) a +0 club a +0 whip a +0 flail Level 4 of the Dungeon [Shop] Coidiffe's Armour Shoppe the +1 robe of Cocytus {rN+ MR+ Regen+ SInv} (293 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. a +0 robe (7 gold) the +5 chain mail of Leapfrog {rC- Dex+9 Slay+3} (671 gold) It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. a +0 chain mail (49 gold) a +0 buckler (49 gold) a +2 robe of the Archmagi (414 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +1 pair of boots (126 gold) a +0 pair of gloves (49 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) (0, 0, D:4) a +3 war axe (2, 0, D:4) a +0 falchion a +0 scale mail a +0 club a +0 leather armour a +0 club (20, 41, D:4) a +0 trident (21, 13, D:4) a +0 dagger (40, 16, D:4) the +9 hand axe "Beetlebane" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (44, 16, D:4) 25 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (14, 17, D:5) 17 stones (15, 27, D:5) a +0 robe (22, 7, D:5) 15 stones (23, 22, D:5) a +0 robe (37, -1, D:5) 21 stones (39, 20, D:5) a +0 hand axe (39, 38, D:5) a +0 ring mail (45, 23, D:5) a +0 mace (45, 24, D:5) a +0 chain mail a cursed +0 short sword (46, 37, D:5) a cursed -3 blowgun (47, 24, D:5) a +0 hand axe (48, 42, D:5) a +0 robe a +2 battleaxe (49, 43, D:5) a +0 robe a cursed +2 great sword (49, 44, D:5) a +0 robe a cursed +0 war axe (51, 26, D:5) 17 stones Level 6 of the Dungeon [Shop] Ytywn's Antique Weapon Shoppe a +0 morningstar (88 gold) a +2 glaive of chopping (477 gold) a +0 mace (66 gold) a +0 whip (55 gold) a +0 dagger (44 gold) the +5 great mace of Evolution {crush, Str+5} (1148 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). a +0 long sword (77 gold) a +0 long sword (77 gold) a +0 flail (77 gold) (0, 0, D:6) a +0 giant club (15, 10, D:6) a +0 robe (22, -2, D:6) a +0 helmet (23, 20, D:6) a +0 dagger a +0 robe a +0 shortbow 14 arrows (24, 20, D:6) an arrow (25, -1, D:6) a +2 dagger of venom (26, 13, D:6) a +2 ring mail of fire resistance (27, 2, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger of venom (29, 3, D:6) a +3 chain mail a +0 mace (29, 4, D:6) a +0 flail (29, 20, D:6) an arrow (31, 33, D:6) a +0 fustibalus (38, 7, D:6) a +0 giant spiked club (38, 14, D:6) a +0 long sword a +0 robe a cursed +4 short sword a +0 robe a +2 halberd a cursed +0 robe a cursed +4 falchion a +0 robe of fire resistance (40, 33, D:6) 23 stones (49, -14, D:6) a +0 rapier (55, 5, D:6) a +0 rapier (63, -9, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +1 dagger of draining (3, -16, D:7) a +0 club (unseen) (3, -1, D:7) a +0 leather armour a +0 short sword of electrocution the Ecumenical Temple