Fandomethor Level 1 of the Dungeon (0, 0, D:1) 22 arrows (3, 3, D:1) 23 stones (16, -15, D:1) 19 bolts (18, -40, D:1) a +0 club (20, -37, D:1) a +0 club (21, 8, D:1) 7 tomahawks Level 2 of the Dungeon (0, 0, D:2) 19 arrows (3, 14, D:2) 19 stones (9, 6, D:2) a +0 short sword (10, 5, D:2) a +0 club (10, 8, D:2) a +0 short sword (11, 8, D:2) a +0 flail (12, -20, D:2) a +0 hand axe (12, 8, D:2) a +0 trident (14, 12, D:2) a +0 antimagic spear (16, -14, D:2) a +0 dagger (17, -9, D:2) 2 javelins (23, -3, D:2) a +0 ring mail (32, -11, D:2) a +0 scale mail (44, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 2, D:3) a +0 dagger a +0 helmet a +0 animal skin a +0 spear (5, 2, D:3) a +0 club a +0 club 26 stones a +4 hunting sling (6, 2, D:3) 14 stones a +0 dagger a +0 hunting sling (7, 20, D:3) a +0 blowgun 5 curare-tipped needles (12, -4, D:3) a +0 quarterstaff (14, -2, D:3) a +0 dagger (18, 5, D:3) 11 stones (19, 1, D:3) a stone (20, 15, D:3) a +0 mace 3 silver tomahawks (20, 16, D:3) a +0 dagger (21, 17, D:3) 2 silver tomahawks (24, 5, D:3) a cursed -1 spear (26, -6, D:3) 20 stones (29, 10, D:3) a +0 leather armour (33, 16, D:3) 4 stones (33, 17, D:3) 2 stones (33, 18, D:3) a stone (34, 15, D:3) a +0 short sword (34, 16, D:3) 10 stones a +0 hunting sling (34, 22, D:3) a +0 club 10 stones (36, 23, D:3) a stone (37, 23, D:3) a stone (38, 23, D:3) a stone (39, 23, D:3) a stone (41, 8, D:3) a +0 scale mail (43, 9, D:3) a +0 hunting sling (46, -15, D:3) a +0 robe (46, 31, D:3) a +0 club (47, -3, D:3) a +0 mace (57, 13, D:3) 26 stones Level 4 of the Dungeon (1, -10, D:4) 17 stones (6, -11, D:4) a +0 mace (10, 9, D:4) 19 stones (12, 14, D:4) the +3 leather armour "Wixuoz" {*Contam +Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. It causes magical contamination when unequipped. (17, -7, D:4) 3 gold pieces (17, -6, D:4) 14 gold pieces (18, -8, D:4) 12 gold pieces (18, -7, D:4) 8 gold pieces (18, -6, D:4) 12 gold pieces (19, -7, D:4) 11 gold pieces (19, -6, D:4) 10 gold pieces (19, 29, D:4) a +0 ring mail (26, 26, D:4) a +0 spear (26, 27, D:4) the cursed +1 ring mail "Qutt" {+Inv rElec rPois rC+++} It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +6 hunting sling (27, 17, D:4) a cursed -2 chain mail (27, 26, D:4) a +0 ring mail a cursed -3 club a +0 leather armour a +0 dagger a +0 short sword (31, 10, D:4) 14 stones (32, 11, D:4) 23 stones (33, 10, D:4) 3 curare-tipped needles (41, 1, D:4) a scroll of teleportation (46, 25, D:4) 17 stones (48, 15, D:4) a +0 spear Level 5 of the Dungeon [Shop] Nehoor's Food Shoppe a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:5) a +0 animal skin (0, 1, D:5) a +0 flail a +0 robe (2, -5, D:5) a +0 leather armour (4, 14, D:5) 15 stones (5, -21, D:5) a +0 robe (7, -19, D:5) a +0 broad axe (9, 19, D:5) a +0 quarterstaff (15, -22, D:5) 27 sling bullets (16, -34, D:5) 14 stones (17, 15, D:5) an arrow (18, 16, D:5) an arrow (19, 16, D:5) an arrow (20, -30, D:5) a +0 giant club (20, 16, D:5) an arrow (21, 16, D:5) an arrow (23, 16, D:5) a +0 shortbow 9 arrows (33, -4, D:5) 17 stones (35, -25, D:5) a +0 hand axe (42, -18, D:5) a +0 giant club (42, 1, D:5) a +0 dagger (52, -22, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) 2 scrolls of noise (4, 9, D:6) a +0 ring mail (7, 12, D:6) a +0 mace a +0 plate armour (8, 12, D:6) a +0 club a +0 leather armour a +0 war axe a +0 flail a +0 ring mail a +0 war axe a +0 ring mail a +0 dagger a +0 scale mail (18, 32, D:6) the +6 long sword of Mooph {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. (20, 13, D:6) a +0 giant club (20, 21, D:6) a +0 whip (22, 9, D:6) a +0 dagger a +0 robe a +0 whip a +0 halberd (22, 10, D:6) 12 stones (23, 8, D:6) a +0 giant spiked club (23, 9, D:6) a +0 club a +0 whip (24, 19, D:6) 11 poisoned needles (33, 24, D:6) 18 bolts (35, 36, D:6) a +0 hunting sling (36, 25, D:6) a +0 large shield (41, 33, D:6) a +0 falchion a +0 ring mail (41, 35, D:6) 16 arrows (46, 24, D:6) a cursed -3 falchion (48, 10, D:6) a +0 robe a cursed -2 dagger (48, 15, D:6) a tomahawk (49, 10, D:6) a +0 chain mail a +2 dire flail of holy wrath (49, 13, D:6) a tomahawk (49, 14, D:6) a tomahawk (50, 10, D:6) a +0 leather armour a tomahawk (51, 18, D:6) a cursed -3 flail (64, 45, D:6) an uncursed amulet of harm an uncursed ring of positive energy an uncursed ring of positive energy (66, 47, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, -1, D:7) a +0 hand axe (1, 1, D:7) a +0 hand axe (2, 0, D:7) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a cursed +0 hand axe (unseen) (1, 1, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (2, 2, Bailey) a cursed -1 hand axe (still there?) a +0 hand axe (still there?) a cursed +0 leather armour (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 ring mail (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a gnoll corpse (still there?) a hobgoblin corpse (still there?) (2, 3, Bailey) a +0 hand axe a cursed +0 leather armour (3, -5, Bailey) a +2 morningstar of protection (3, 2, Bailey) a +0 hand axe a +0 leather armour (3, 3, Bailey) a +0 hand axe a +0 leather armour (4, -5, Bailey) 6 gold pieces (4, -4, Bailey) 20 gold pieces (4, 3, Bailey) a +0 war axe a +0 leather armour a goblin corpse (skeletalised by now) (4, 4, Bailey) a +0 hand axe a +0 leather armour (4, 5, Bailey) a +0 hand axe a +0 leather armour (4, 7, Bailey) a +0 hand axe a +0 leather armour (5, -5, Bailey) 18 gold pieces (5, -4, Bailey) a scroll of acquirement (6, -5, Bailey) 21 gold pieces (6, -4, Bailey) 21 gold pieces (7, -5, Bailey) 7 gold pieces (7, -4, Bailey) a potion of experience (8, -5, Bailey) 10 gold pieces (8, -4, Bailey) 9 gold pieces (13, -10, Bailey) a +0 hand axe (unseen) (15, -10, Bailey) a +0 hand axe (unseen)