Fandomethor Level 1 of the Dungeon (0, 0, D:1) 23 stones (7, -15, D:1) a +0 club (12, -26, D:1) a +0 dagger (13, -27, D:1) a cursed -1 dagger a +0 ring mail of fire resistance (13, -4, D:1) a +0 spear (15, -34, D:1) a +0 dagger (15, -25, D:1) a +0 scale mail (16, -43, D:1) a stone (16, -20, D:1) 19 stones (18, -31, D:1) a +0 spear (22, -43, D:1) a +0 short sword 4 stones (31, -41, D:1) 12 stones (35, -34, D:1) a +0 club (40, -14, D:1) 23 stones (40, -9, D:1) a +0 ring mail (47, 3, D:1) a +0 club (60, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -14, D:2) a +0 club (31, 30, D:2) 25 stones (42, 33, D:2) a +0 spear (52, -20, D:2) a +0 leather armour (55, -16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (3, -17, D:3) 24 stones (10, 29, D:3) 9 bolts (10, 30, D:3) 15 arrows (11, -12, D:3) a +0 leather armour (13, -15, D:3) a +0 ring mail (21, -2, D:3) a +0 leather armour of poison resistance (23, 12, D:3) a +0 spear (23, 22, D:3) a +0 long sword (40, -9, D:3) 12 stones (42, -1, D:3) a +0 ring mail (43, 26, D:3) 7 javelins (47, 14, D:3) 18 stones Level 4 of the Dungeon [Shop] Legeh's Armour Shoppe the +4 chain mail of Indemnity {-Cast rPois MR++ Dex+2} (454 gold) It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 leather armour of poison resistance (66 gold) the cursed +0 robe of Impressiveness {Str+6} (190 gold) It affects your strength (+6). It has a curse placed upon it. a +0 scale mail (44 gold) a +0 ring mail (44 gold) the +7 chain mail "Ecos" {rN+++ Regen+ Dex-3 Slay-4} (488 gold) It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to negative energy. It increases your rate of regeneration. a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) a +1 buckler of protection (181 gold) (0, 0, D:4) an uncursed staff of summoning (2, -8, D:4) a +0 hunting sling (2, 40, D:4) 18 stones (11, -6, D:4) a +0 long sword (19, 17, D:4) 25 stones (35, 11, D:4) 22 arrows (37, 31, D:4) a cursed -1 short sword (39, 35, D:4) 13 bolts (43, 34, D:4) a +0 dagger (44, 34, D:4) a +0 dagger (45, 34, D:4) a +0 flail (46, 29, D:4) a +0 plate armour (56, -6, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Anomefy's Antique Armour Shoppe a +0 ring mail (80 gold) a +0 helmet (90 gold) the +2 cloak of Raekal {rF+} (570 gold) It protects you from fire. a +0 helmet (90 gold) the cursed +1 scale mail of Impermeability {rElec rC- Int+6 Dex+4} (680 gold) It affects your intelligence (+6). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. a +0 chain mail (90 gold) a +0 leather armour (40 gold) a +2 cloak (330 gold) the +0 helmet of Disaster {rN+ MR+++ Int-4 Stlth+} (426 gold) It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 leather armour (40 gold) (10, -19, D:5) a +0 large shield (10, 4, D:5) a +0 mace (19, -8, D:5) a +0 whip (32, -15, D:5) a +0 glaive (33, 20, D:5) a +0 trident (36, -3, D:5) a +0 giant spiked club (37, -2, D:5) a +0 giant spiked club (38, 4, D:5) a cursed -2 rapier (38, 18, D:5) a +0 shortbow 8 arrows (41, 17, D:5) an arrow (42, 14, D:5) an arrow (42, 18, D:5) an arrow (46, -16, D:5) a +0 long sword (48, -3, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Egynu's Weapon Boutique a +0 great sword (78 gold) a +0 dagger (24 gold) a +5 shortbow of velocity (378 gold) a +0 great mace (78 gold) 22 bolts (52 gold) a +0 falchion (36 gold) a cursed -3 flail (1 gold) the +0 battleaxe "Punwiant" {flame, Fragile rPois rF+} (291 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It will be destroyed if unequipped. a +1 arbalest of velocity (164 gold) a +1 morningstar of venom (141 gold) 24 stones (28 gold) a +0 trident (42 gold) (0, 0, D:6) a +0 ring mail (9, 1, D:6) a +0 giant club (16, 23, D:6) a +0 dagger (18, -8, D:6) 32 stones (25, -9, D:6) a +0 hand axe (34, 12, D:6) a +0 naga barding (37, 4, D:6) 26 stones (38, 10, D:6) a +0 flail (39, 2, D:6) a +0 quarterstaff (40, 10, D:6) a +0 hand axe a +0 ring mail (41, 10, D:6) a +0 robe a +0 dagger (45, 3, D:6) 8 bolts (46, 20, D:6) a +0 scale mail (47, 7, D:6) a +0 leather armour (47, 25, D:6) a +0 helmet (55, 3, D:6) a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, -8, D:7) a +0 scale mail (14, -9, D:7) a +0 scimitar (17, -1, D:7) 13 arrows (20, -13, D:7) a +1 war axe of chopping (24, -27, D:7) a +0 war axe 3 throwing nets a +1 scale mail of cold resistance (26, -11, D:7) a +0 club (35, -2, D:7) a +0 short sword (35, -1, D:7) a cursed -3 club (36, -7, D:7) a stone (37, -1, D:7) a +0 whip 2 stones (40, -4, D:7) a +0 chain mail (49, -3, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) 13 bolts (26, 7, D:8) the +8 spear "Impbane" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (28, 28, D:8) a +0 giant spiked club (32, 5, D:8) a +0 spear (48, 23, D:8) a wyvern skeleton (56, 45, D:8) a +0 club (62, 11, D:8) a +0 whip (67, 48, D:8) a +0 flail a +0 leather armour a +0 club (68, 48, D:8) a +0 trident a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a cursed -2 short sword a kobold corpse (1, 0, D:9) a +0 dagger (11, 1, D:9) a +0 war axe the Ecumenical Temple