Fandomethor Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 14, D:1) an orb of light (2, 19, D:1) a +0 whip (5, -9, D:1) a +0 club (5, -1, D:1) a +0 club (33, -8, D:1) 3 stones (39, -1, D:1) a +0 hand axe (39, 5, D:1) +0 steam dragon scales (40, 22, D:1) a +0 club (41, 16, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, -26, D:2) a +2 vampiric whip (14, -12, D:2) a +0 club (16, 13, D:2) 7 stones (23, -13, D:2) a +0 club (33, 11, D:2) a +0 scythe a +0 robe a +0 dagger (34, 1, D:2) a +0 executioner's axe (34, 12, D:2) a +0 club (35, 22, D:2) a +0 club (37, -14, D:2) a +0 club (37, 4, D:2) a +0 dagger (38, 7, D:2) a +0 whip (41, 0, D:2) a +0 spear (41, 4, D:2) a +0 great sword (42, 1, D:2) a +0 short sword (48, 18, D:2) 5 stones Level 3 of the Dungeon [Shop] Hoahel's Weapon Emporium 4 stones (4 gold) a +0 whip (27 gold) a +2 heavy spear (191 gold) the +8 quick blade of the Ring {heavy, *Noise rF+++ Int+2 Stlth+} (1195 gold) Int+2: It affects your intelligence (+2). rF+++: It renders you almost immune to fire. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. 5 stones (5 gold) a +0 short sword (33 gold) a +0 mace (33 gold) the +11 dire flail of the Extremes {heavy, SInv} (807 gold) SInv: It lets you see invisible. 3 silver javelins (297 gold) (0, 0, D:3) a +0 sling (1, 23, D:3) 4 poisoned darts (10, -5, D:3) a +0 whip (10, -4, D:3) a +0 dagger a +0 ring mail (10, 5, D:3) a +0 club (25, 2, D:3) a +0 club (28, 14, D:3) a +0 robe (31, -10, D:3) a +0 dagger 3 stones (36, 12, D:3) a +0 short sword (38, -1, D:3) a +0 leather armour (49, -2, D:3) a +0 club (52, -8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail (0, 1, D:4) a +0 hand axe a +0 leather armour (8, 27, D:4) a +0 great mace (11, 12, D:4) a +0 dagger (11, 25, D:4) a +0 trident (27, -17, D:4) 6 stones (28, -16, D:4) a +0 hand axe (30, 21, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (16, 13, D:5) 3 stones (24, -16, D:5) 5 stones (40, -18, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 5 silver javelins (1, -5, D:6) a +0 giant club (7, -9, D:6) a +0 dagger a +0 leather armour (8, -8, D:6) a +0 short sword a +1 dagger of electrocution a +0 ring mail (9, -4, D:6) a +0 giant spiked club (17, 28, D:6) a +0 rapier (20, -12, D:6) a +0 mace a +0 ring mail a +0 club an orc corpse (skeletalised by now) (21, -11, D:6) a +0 short sword (21, -1, D:6) a +0 dagger a +0 leather armour (22, 0, D:6) a +0 scale mail (25, 8, D:6) a +6 ring of intelligence (26, -5, D:6) a +0 leather armour (43, 2, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, -3, D:7) a +0 whip a kobold corpse (skeletalised by now) (2, -3, D:7) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (8, -3, D:7) a +0 short sword a +0 leather armour a ring of magical power the elf corpse of Duvessa (skeletalised by now) (10, 10, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 long sword a +0 arbalest a +0 plate armour a +0 club a +0 mace an orc corpse an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 3, D:8) a killer bee corpse the Ecumenical Temple