Fascinator Level 1 of the Dungeon (1, -28, D:1) a cursed -3 dagger (3, 3, D:1) a +0 dagger (4, -15, D:1) 17 stones (5, -22, D:1) 17 stones (6, -16, D:1) a +0 club (17, -10, D:1) a cursed -1 club (27, -30, D:1) 18 arrows (33, -19, D:1) a +0 club (41, -13, D:1) a +0 short sword (52, -14, D:1) a cursed +0 robe (60, -23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 18 poisoned needles (8, 4, D:2) a +0 hand axe (9, -16, D:2) a +0 dagger (11, -10, D:2) a stone (12, -10, D:2) a stone (14, -12, D:2) 3 stones (14, 6, D:2) a +0 dagger (16, 7, D:2) a +0 chain mail (17, -28, D:2) 25 stones (24, -26, D:2) a +0 dagger a stone (24, -24, D:2) a stone (24, -22, D:2) a stone (24, -21, D:2) a stone (24, -20, D:2) a stone (36, -8, D:2) a +0 dagger a +0 club (36, -7, D:2) a +0 dagger (40, -37, D:2) a stone (41, -37, D:2) a stone (42, -37, D:2) a stone (43, -37, D:2) a stone (44, -37, D:2) a stone (44, -20, D:2) a +0 mace (44, 4, D:2) 20 arrows (48, 11, D:2) a +0 club (49, -7, D:2) a +0 war axe (59, -21, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 16 stones (4, 7, D:3) a +0 giant spiked club (5, -10, D:3) a cursed -2 scythe a +0 robe (5, -4, D:3) a +0 whip (11, -2, D:3) 24 stones (15, -2, D:3) a +0 short sword a +0 chain mail (15, -1, D:3) a +0 club (19, -22, D:3) a +0 scale mail (23, -13, D:3) 12 stones 5 poisoned needles (24, -12, D:3) 25 stones (25, 11, D:3) a +0 club (32, -20, D:3) 20 stones (42, -28, D:3) a cursed +0 robe (45, 3, D:3) a +0 club (46, -22, D:3) a +0 ring mail (48, -16, D:3) a +0 dagger a stone (50, -16, D:3) a stone (51, -16, D:3) a stone (53, -15, D:3) a stone Level 4 of the Dungeon (1, 31, D:4) a +0 whip (16, 14, D:4) 15 stones (20, 3, D:4) 26 stones (31, -2, D:4) a +0 spear (32, -3, D:4) a +0 whip a +0 whip a cursed -3 club (38, 39, D:4) a +0 flail (51, 23, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, 18, D:5) 19 bolts (9, -34, D:5) the +4 halberd of Letamaxust {vamp, *Contam rF+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from fire. It causes magical contamination when unequipped. Zin disapproves of the use of such an item. (13, 17, D:5) a +0 giant club (13, 18, D:5) a +0 leather armour a +0 short sword (14, 18, D:5) a +0 trident (15, -19, D:5) 2 javelins (15, 2, D:5) a +0 spear (15, 17, D:5) a +0 war axe (still there?) a +0 robe (still there?) a +0 dagger (still there?) the elf corpse of Dowan (still there?) (18, -9, D:5) 20 stones (21, -18, D:5) a +0 ring mail (26, -30, D:5) a +3 long sword of freezing a +0 war axe (35, -3, D:5) a +0 mace (35, -2, D:5) 16 arrows (36, -21, D:5) 9 gold pieces (36, -20, D:5) 15 gold pieces (36, -19, D:5) 9 gold pieces (37, -21, D:5) 10 gold pieces (37, -20, D:5) 7 gold pieces (37, -19, D:5) 16 gold pieces (38, -20, D:5) 17 gold pieces (43, -36, D:5) a +0 club (46, -39, D:5) a +0 hand axe (52, -24, D:5) a +0 robe (52, 11, D:5) a +0 quarterstaff (52, 18, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 10 gold pieces (8, -7, D:6) a ration (11, -5, D:6) 2 scrolls of enchant armour (18, -10, D:6) 11 gold pieces