Faustar Level 1 of the Dungeon (0, 0, D:1) 16 stones (-1, 2, D:1) a cursed -2 dagger (-24, 4, D:1) a cursed +0 chain mail (-25, 5, D:1) a +0 short sword 5 stones (-28, 6, D:1) a +0 scale mail (-13, 8, D:1) 17 stones (7, 11, D:1) a +0 hand axe (-18, 16, D:1) a +0 mace (-35, 21, D:1) a +0 club (18, 28, D:1) 16 arrows (-8, 32, D:1) a +0 leather armour (-6, 36, D:1) a +0 dagger (9, 39, D:1) 19 stones (-3, 43, D:1) a +0 club (-3, 49, D:1) 13 arrows of flame Level 2 of the Dungeon (-35, 9, D:2) 17 stones (-34, 14, D:2) a +0 mace (-31, 14, D:2) 20 bolts (-34, 17, D:2) 19 stones (-59, 19, D:2) a +0 dagger (-4, 23, D:2) a +0 mace (-9, 25, D:2) a +3 quarterstaff of chaos (-40, 35, D:2) a +0 robe (-54, 40, D:2) a +0 hunting sling (-59, 47, D:2) a +0 scale mail of magic resistance (-59, 49, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (6, 4, D:3) a +0 falchion (6, 6, D:3) a +0 hand axe (33, 6, D:3) a +0 club (36, 6, D:3) a +0 short sword 3 stones (6, 7, D:3) a +0 flail a +0 robe a +0 dagger (6, 8, D:3) a +0 leather armour a +0 club (0, 9, D:3) 17 poisoned needles (8, 9, D:3) a +0 dagger (30, 11, D:3) a +0 leather armour a +0 leather armour a +0 club (31, 11, D:3) a +0 club (33, 12, D:3) 32 stones a +0 hunting sling (-12, 14, D:3) a +0 mace (-6, 16, D:3) a cursed -2 short sword (51, 18, D:3) a +1 dagger of venom (27, 20, D:3) a +0 giant club (31, 20, D:3) a +0 war axe (-1, 23, D:3) 5 tomahawks (19, 25, D:3) a +0 robe a +0 dagger (16, 26, D:3) a +0 scale mail a +0 club (-1, 27, D:3) 14 stones (15, 27, D:3) a +0 vampiric whip (19, 28, D:3) a +0 short sword (-9, 35, D:3) a +0 club Level 4 of the Dungeon [Shop] Kuehioqu's Weapon Emporium a +0 longbow (63 gold) 16 stones (22 gold) 17 sling bullets of flame (285 gold) a +0 war axe (49 gold) a +0 dire flail (56 gold) a +0 battleaxe (91 gold) a +6 hand crossbow of freezing (536 gold) a +0 battleaxe (91 gold) the +9 mace of Honour {elec, *Contam rElec rF- Dex+10} (1048 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+10). It makes you vulnerable to fire. It insulates you from electricity. It causes magical contamination when unequipped. a +0 dagger (28 gold) a +0 dagger (28 gold) (0, 0, D:4) a +0 cloak (-20, 3, D:4) a +0 flail (-23, 5, D:4) a +0 robe a +0 dagger (-57, 10, D:4) a +0 scale mail (-10, 14, D:4) a +0 leather armour a +0 whip (-13, 17, D:4) a +0 plate armour a cursed -1 short sword (-22, 18, D:4) 22 stones (-7, 18, D:4) a +0 flail (-10, 19, D:4) 8 tomahawks (-14, 24, D:4) a +0 war axe (-12, 24, D:4) 18 stones (-13, 25, D:4) a +0 hand axe (-1, 27, D:4) a +0 long sword (1, 31, D:4) an uncursed amulet of guardian spirit (-37, 44, D:4) a +0 trident (-23, 47, D:4) a cursed +0 club Level 5 of the Dungeon (0, 0, D:5) 24 stones (-4, 38, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 centaur barding (31, 11, D:6) a +0 trident (unseen) (-11, 15, D:6) a +0 blowgun (2, 15, D:6) 10 silver sling bullets (10, 15, D:6) a +0 quarterstaff (25, 15, D:6) a +0 dagger